Making Rachel Teller from NFS: Underground 2 in UE5.5 #animation #gamedev #motioncapture #nfs

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This is the most realistic 3D human (non-Metahuman) in Unreal Engine 5.5 possible with my current knowledge. I've really learnt tons of great stuff this year about characters, CFX, motion- and performance capture.

So in this video I'm demonstrating all that knowledge with a custom character for an upcoming video project I'm making. I'm saving the performance capture and face animation for later. In this video I'm focusing on mostly simulation for cloth, body and hair. Of course there's lots of room for improvement as I already saw when I rendered these shot, like uneven hair, a better cloth simulation mesh, groom eyebrows etc, but I guess that you need to learn to stop somewhere.

Create characters faster and easier with iClone 8 and Character Creator 4! Use my referral links and apply code 𝗥𝗟𝘄𝗲𝗹𝗰𝗼𝗺𝗲𝟰𝟬 to save $40 on iClone 8 at checkout!
🔸 Try Character Creator 4: https://shahttps://shareasale.com/r.cfm?b=2696989one 8: https://shahttps://shareasale.com/r.cfm?b=2696988ocused on which I've recently learnt or is currently learning:
✔ ️ Modeling a character from reference photos of a real person
✔ ️ Stencil makeup in CC4
✔ ️ Dynamic wrinkle maps and texture sets using animation blueprints
✔ ️ Creating groom hair from scratch
✔ ️ Spring bones (jiggle physics) for body parts
✔ ️ Simulating and setting up groom physics with mesh collision
✔ ️ Cloth assets and real-time cloth simulation with kinetic colliders

Thanks for watching, hope you liked my character!

Made with Character Creator 4 and iClone 8 by @reallusion , Photoshop and of course @UnrealEngine

00:00 - Demonstration
01:16 - Dynamic Wrinkle Maps on Characters in Unreal Engine 5.5
01:50 - Breakdown of creating a realistic 3D human character
03:00 - Thanks for watching!

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🔸 michael@tiedtke.se

My journey into animation began brick by brick. As a child, my brothers and I spent countless hours crafting elaborate LEGO worlds and bringing them to life through stop-motion films captured on our dad's DV camcorder. This wasn't just playtime; it was the spark that ignited my passion for storytelling and the magic of animation.

Witnessing my older brother delve into the world of creative arts further fueled my ambitions. Inspired by his path, I took a leap of faith and pursued the same, even in the face of some uncertainty. Today, that childhood fascination has blossomed into a fulfilling career (or ongoing pursuit) in animation, where I continue to bring stories and characters to life, one frame at a time.

#unrealengine #needforspeed #underground2




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