๐Ÿป Animation Throwdown โ€“ Carter Melee Day 2 ๐Ÿป

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Welcome back to Day 2 of the Carter Melee in Animation Throwdown! After a strong start on Day 1 with a hybrid Hyper + Drunk deck, today Iโ€™m making some adjustments to deal with the real threat: PC walls at higher levels. ๐Ÿ’ช

As opponents start stacking powerful PC-heavy decks, Hyper's early aggression starts to fall short โ€” so Iโ€™m shifting the focus toward Drunk combos that pack a punch with the Back Slap skill. This new ability has been surprisingly effective in breaking through PC stacks and turning the tide in tougher matchups.

With Back Slap, I can chip down stubborn PC lines while still dishing out respectable damage. Combine that with utility from classic Drunk combos, and it creates a more stable and tactical approach for Day 2 battles.

Whatโ€™s new in todayโ€™s deck strategy:

๐Ÿ”„ Reduced reliance on Hyper aggro

๐Ÿป Increased use of Drunk combos built around synergy and sustain

๐Ÿ‘‹ Back Slap plays for countering multi-PC setups

๐Ÿ”ฅ Maintaining Punch and Burn elements for key one-shots when openings arise

In this video, Iโ€™ll break down:

Live gameplay from Day 2 of the Carter Melee

How Back Slap is performing against stacked PC decks

Combo choices and deck edits since Day 1

Match-by-match commentary on wins, losses, and what to expect moving forward

If youโ€™re pushing into the mid-to-high melee brackets, this day is critical for adjusting your deck. Hopefully, this video helps you find your balance between aggression and utility!

๐Ÿ’ฌ Drop a comment and let me know what combos are working best for you! Are you all-in on Drunk for Day 2? Or still leaning on Hyper power?

#AnimationThrowdown #CarterMelee #DrunkTrait #HyperTrait #BackSlapSkill #PCCounter #ThrowdownMeta #CardBattleGame #AnimationThrowdownTips #Futurama #FamilyGuy #Day2Strategy #MobileCardGame #OneShotCombo #BurnAndPunch #DeckTech




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