๐ Animation Throwdown โ Carter Melee Day 4 ๐ป
Welcome to Day 4 of the Carter Melee in Animation Throwdown, andโฆ oof. Letโs just say this one didnโt go according to plan. ๐ฉ
After three solid days running a reliable Hyper + Drunk deck, Day 4 came out swinging โ and not in a good way. From rough draws to brutal PC walls and awful RNG, almost nothing went right. It was one of those grind-it-out days where every win felt like a fight for survival, and every mistake got punished hard.
But despite the chaos, the deck held together just enough to stay in the race for a Top 500 finish. With Punch and Burn from Drunk still doing some work, and Hyper opening the door for early pressure, we managed to claw back a few wins and keep our overall score respectable.
In this video:
Full Day 4 gameplay and live commentary
Breakdown of what went wrong โ bad combos, rough matchups, and unfortunate RNG
Post-game analysis on deck performance across all four days
Final thoughts on the Hyper + Drunk trait pairing and its effectiveness in the Carter Melee meta
Whether you crushed it or crashed and burned on Day 4, weโve all been there โ and this video is a raw look at what happens when Melee fights back. ๐
๐ฌ Let me know in the comments how your final day went! Did your deck hold up, or were you in the pain zone too?
Thanks for watching this Carter Melee series โ more Throwdown events coming soon!
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