๐Ÿ”ฅ Animation Throwdown โ€“ Carter Melee Day 3 ๐Ÿ”ฅ

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Itโ€™s Day 3 of the Carter Melee in Animation Throwdown, and weโ€™re sticking with whatโ€™s working! After dialing in a solid Hyper + Drunk deck yesterday and seeing great results with Back Slap against PC walls, Iโ€™m rolling into today with no changes โ€” just confidence and consistency. ๐Ÿ’ช๐Ÿป

The goal for today is simple: maintain a strong win average and continue climbing. With higher levels bringing more PC-heavy decks, the Drunk trait and Back Slap combos continue to shine by breaking down the frontline while Punch and Burn pressure the backline. Meanwhile, Hyper stays relevant in early turns to punish slower setups.

No new combos, no big shifts โ€” just sticking to a reliable build and playing smart.

Day 3 Highlights:

Same Drunk + Hyper deck as Day 2

Back Slap skill continues to be clutch against PC walls

Focused on maintaining win consistency and playing matchups smart

Live commentary and match breakdowns from the mid-to-late melee bracket

If you're in a similar spot โ€” not trying to fix what isn't broken โ€” this video will give you a solid look at how the deck performs under pressure as match difficulty increases.

๐Ÿ’ฌ Let me know in the comments how your run is going. Did you stick with your Day 2 deck too? Or make changes for Day 3?

#AnimationThrowdown #CarterMelee #DrunkTrait #HyperTrait #BackSlapSkill #CarterMeleeDay3 #ThrowdownMelee #PCMeta #CardBattleGame #DeckStrategy #AnimationThrowdownGameplay #Futurama #FamilyGuy #PunchBurnCombo #MobileCardGame #DrunkDeckBuild #ThrowdownWins #ATCarterMelee




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