Apollo 11 Moon Landing Nvidia VXGI Demo GTX 980/60Fps
History reads that Neil Armstrong, Buzz Aldrin, and Michael Collins departed Earth on a Saturn V rocket. Armstrong and Aldrin allegedly boarded the Lunar Module ( aka "Eagle" ), landed on the moon, collected samples, docked with the Command Service Module, and returned to earth. All of this was done while being flown remotely by the Apollo Guidance Computer at Mission Control, which had approximately 64 kilobytes of memory and fewer logic gates than a modern toaster.
That seems like more than an amazing accomplishment.
Observers around the world have questioned the authenticity of the video and photos of the Apollo 11 mission. Some allege that NASA filmed the moon landing on a sound stage or in a remote desert, perhaps with director Stanley Kubrick's assistance. Even under his watchful eye, they assert that tell-tale mistakes were made including:
#1 Buzz Aldrin is much brighter than the moon in the shadow of the Lunar Lander.
This inconsistent lighting is evidence that the lighting is wrong and that
the photograph was modified in some way.
#2 There are no stars visible in ANY of these shots, and the astronauts do not
remember seeing any stars in subsequent interviews. It would be too
difficult to create a correct artificial starfield that moved like it was
infinitely far away, so it was omitted.
#3 It appears as if Buzz is being lit by multiple light sources. In fact, an
extremely bright blob appears in one of the videos. It would appear that
stage lighting was captured on video by accident!
Are these observations correct? Was the moon landing a fake? NVIDIA has reconstructed the Apollo 11 landing site, and has applied "Voxelized Global Illumination" to test the veracity of the photograph.
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Voxelized Global Illumination
( or "VXGI" )
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In traditional computer graphics, a light contributes diffuse and specular illumination to any surface that has an unobstructed ray to that light. The images resulting from this technique are characteristically black in unlit regions because this over-simplification fails to account for light reflected from other surfaces in the scene.
To improve visuals, most games describe indirect illumination by pre-computing lighting and storing the result statically in vertex data or textures. The results can look very realistic if the scene remains static, but we want to be able to open doors, move lights, and tear down walls. Clearly games would benefit greatly if we could create a "global illumination" solution that computes direct and indirect lighting in real time.
NVIDIA's VXGI computes indirect light by rendering the scene's lit geometry into a 3D voxel grid, then using that grid as an acceleration structure for computing indirect diffuse light and reflections. Indirect diffuse light is calculated by tracing broad cones through the voxel grid in the direction of the surface normal and accumulating the light from those voxels. Reflections are likewise calculated by tracing through the voxel grid in the direction of the reflection vector.
This new technique is made possible from several new features of GeForce GTX 980 including:
"Viewport Multicast" :
Accelerates the rendering of each triangle into the voxel structure(s)
by broadcasting it to the 6 directional render targets rather than
duplicating data.
"Conservative Raster" :
Ensures that each triangle in a voxel's space can contribute to that
voxel even if the triangle does not cross that voxel's sample point.
"Tiled Resources" :
Permits us to create a high resolution 3D Texture but only allocate
memory for those regions that are occupied by voxels.
NVIDIA can now employ Voxelized Global Illumination on Geforce GTX 980 to test the validity of the alleged moon landing media.
I for one feel that their is more to the moon landing than we have been allowed to know, And it begs to question why have we not returned ?
Full system specs
Intel i7 3770 overclocked to 4.2Ghz
Asrock Extreme 4 z77
Nvidia GTX 980 Zotac AMP edition overclocked to 1512MHz on the core and 1953Mhz on the memory Drivers 347.25
8GB of Corsair Dominator 1866Mhz DDR3
OCZ Agility 3 120GB SSD + 2TB Seagate Barracuda Storage
Cooler Master Cosmos S Case
Corsair AX 860 PSU
XSPC 750 Ray storm 360 Watercooling kit + extra 120MM Radiator