Apple II - Tiles demo

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Published on ● Video Link: https://www.youtube.com/watch?v=RmgI-_5aea4



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I started coding a tile engine for the Apple II written by me.
This demo shows 2 features: updates to a single tile and the update of a character in the tileset. It does not support double buffering yet, hence the wavy screen effect.
My approach to display the tiles is based on dividing the screen into 4 quadrants, and I mark those by special tiles to verify that the complete quadrant is rendered.