Arcade PC Battle Fantasia

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Gameplay
A fight between Urs and Watson showcasing the game's fantasy art style.Battle Fantasia is a traditional versus fighting game where up to two players compete against each other in combat using a variety of characters each with their own special attacks and fighting styles. While the game uses three-dimensional graphics for characters, they are restricted to a two-dimensional battle area that only allows them to move back and forth or up into the air.[5] Players face each other in best-of-three round battles that involve the use of normal attacks, throws, and special moves that often involve combinations of button presses and directional input, which can be strung together in long combo strings. The game features four main attack buttons - two punches and two kicks - as well as a fifth "Gachi" (ガチ lit. "elegance" or "grace") button used to parry incoming attacks.[6] If a player times a Gachi command just an opponent's attack lands, it negates all damage and allows the player to counterattack in a brief time frame. The button can also be used to push an opponent back when combined with a direction, as well as allow the player to recover faster from a knock-down.[6]

As players deal and receive damage, they add to their MP Gauge located at the bottom of the screen, which can be stocked to a maximum of three levels. Players can expend MP to activate "Heat Up" mode to increase their strength and add additional effects to their attacks, with specific enhancements differing with each character.[6] The gauge also allows characters to unleash powerful super moves which cause heavy damage but require spending one gauge level to activate, and can be strung together with special moves with proper timing resulting in a Super Cancel combination. Matches are won either when a player depletes their opponent's health bar, or when the time limit of each round runs out, resulting in a win for the player with the most remaining vitality. The amount of health is different for each character, and is represented by numerical hit points under each health bar.[5]

CharactersUrs Van de Land Voiced by: Hidemi Anzai
Marco Van de Land Voiced by: Emiko Iwasaki
Olivia Von Roselia Voiced by: Masako Okōchi
Ashley Loveless Voiced by: Hiroaki Miura
Cedric Ward Voiced by: Daisuke Sakaguchi
Watson Livingston Voiced by: Katsue Miwa
Coyori Voiced by: Umeka Shōji
Freed Velez Voiced by: Daisuke Ishiwatari
Face Voiced by: Takahiro Fujimoto
Donvalve Du Don Voiced by: Naoki Tatsuta
Deathbringer Voiced by: Naoki Imamura
Odile & Dokurod Voiced by: Masako Okōchi and Takuro Kayumi
Development Arcade versionBattle Fantasia was developed by Arc System Works originally as a Japanese arcade game beginning in 2006. The company had previously been known for their work on the popular Guilty Gear fighting game series and was looking for ways to expand their market to a more general audience, and appointed character illustrator Emiko Iwasaki as the project's director, one of only a few women to rise to that position in the Japanese game industry.[7] The game was the company's first title developed for the Taito Type X² arcade board hardware, and was the first game to use Taito's Vewlix arcade cabinet, which allowed the game to run in high-definition 720p resolutions.[4] Although Iwasaki was given a large degree of freedom when making the game, she was encouraged by the company to retain many features from the Guilty Gear franchise in order to maintain their core audience, as well as being told that the game "needed" to use three-dimensional graphics in order to develop the company's 3D talent, as well as more efficiently utilize the Type X² hardware.[8] Stylistically, the game was a departure from Arc System Works' earlier games, with Battle Fantasia's colorful fantasy art direction chosen due to the popularity of role-playing games in Japan, which was overseen by graphic designer Junya Motomura.[9] Gameplay was also made simpler when compared to other games in the genre in an attempt to bring more people into fighting games, as well expand it to the female demographic.[9] Early beta versions of Battle Fantasia began public location tests in select arcades across Japan in October 2006, with further tests conducted over the next few months until the game's official release in April 2007.[10]







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