ARCS - The 12 Principles of Animation in Games
Let's talk about the 12 Principles of Animation! What are Arcs, and how have they been used in the animation of games like Nier Automata, Smash Bros, Horizon Forbidden West and Elden Ring?
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------- ▼PLAYLIST▼-------
Watch the whole series! ► https://www.youtube.com/playlist?list=PLugegG07di3886WYN6u7v9BeBd0VFG3_J
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PATREON ► http://www.patreon.com/newframeplus
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LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8
-------- ▼CREDITS▼--------
Written and produced by Daniel Floyd
Special thanks to:
-Carrie Floyd
-Soraya Een Hajji
-Eric Luhta
-Ryan Duffin
-Andrew Butterfield
-------- ▼MUSIC▼--------
♪ "Sunsets and Seashells (9 PM)" by Ben Briggs, ectogemia
https://benbriggs.bandcamp.com/track/sunsets-and-seashells-9-pm-2
♪ "Legend of Lorule" by Mikel
https://mikeljakobi.bandcamp.com/track/legend-of-lorule
♪ "Song of Time" by Bknapp
https://bknapp.bandcamp.com/track/song-of-time-2
♪ "Aquatic Ambiance" by Koreskape
https://gamechops.com/aquatic-ambiance-koreskape/
♪ "Ice Cave Chant" by arthur x medic, Ben Briggs
https://www.youtube.com/watch?v=eRphQSXa9Dk
♪ "Talus" by Mikel
https://mikeljakobi.bandcamp.com/track/talus
♪ "Cerulean Dancefloor (Kevin Villecco Remix)" by RoBKTA, Kevin Villecco
https://www.youtube.com/watch?v=LXOlfI-G3ig
-------- ▼CHAPTERS▼--------
0:00 - Introduction
0:19 - Arcs
4:03 - Arcs in Game Animation
7:18 - Wrapping Up
#animation #gamedev #newframeplus
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