Are Shmups DEAD?! Yes, But Death is not THE END. Acceptance is the First Step Towards Change. VIDEO
Are Shmups DEAD?! Yes, But Death is not THE END. In today's video, I talk about what makes a genre "dead" or not and why I think it is important to realistically evaluate how shmups are doing right now. This is not meant to be pessimistic, but instead an honest evaluation so that we can better prepare for future opportunities for this genre. Shmups are the best and deserve more recognition.
The game being played is the Fire Lancer Demo. Check it out, it's free!
http://firelancer.ws/
I also have an interview with the DEVS:
https://youtu.be/qxcmBfLVPQA
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00:00 Intro: Yes, Shmups are Dead :-(
00:54 Stages of Change
1:51 What is a "Dead" Genre?
2:58 Criteria 1: The Money
4:25 Criteria 2: The Social Credit
6:58 Criteria 3: Mechanisms for Growth
8:33 Criteria 4: Player/Audience Retention
11:11 Criteria 5: Player/Audience Resurrection
13:35 Shmup Can Be Revived!
14:47 1st Way to Revive: Create a Foundation
16:40 Unite our Current Player-base
17:48 Step Up Our Marketing
19:10 Why I Want Shmups to Succeed
#shmup, #CAVE, #Bullethell
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