Argyll reviews: Dahawktomahawk from Team SpeedMen.

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Published on ● Video Link: https://www.youtube.com/watch?v=Gc9PYKrdYXk



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Duration: 59:34
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I did a vod review for the Main Tank of Team SpeedMen (4k peak sr average) called Dahawktomahawk, who's also the co-owner of Overstudent. He played three Main Tanks in three different rounds of Nepal, so I have some handy tips for everyone based off of this footage on Winston, Reinhardt and Orisa!

Nepal Shrine, Winston:

- Look to take different angles with your dive comp against the enemy team. Regardless of the enemy team's comp, you can take different angles on them and start to engage onto them without using cooldowns. In this case, you were forced to dive into their formation and take a lot of damage in the process.
- Look to displace the enemy deathball a bit more with Primal Rage, especially if you can't confirm a kill. Booping their tanks into your team makes it so they can easily be focused down.
- When you have point control, look to hold high grounds more. It allows for you to drop on them without using cooldowns, and you can make it harder for them to take highground from you if they all push onto the highground.
- When you're in downtime, start to reload, get ready for your next engagement.

Nepal Village, Reinhardt:

- Look to play much more defensively against the enemy''s point hold composition. In this case it worked, but your relentless aggression was very close to being punished, which would have been disastrous.
- Look to recognise the enemy style of play. If they have 3 supports including Brig+Lucio (like in Goats) it's very popular to isolate a certain target with speed amp and stuns. That isolated target will then often use their ultimate out of a panicky attempt to swing the fight (Mei, Zarya and Reinhardt are common culprits of this). So look to recognise this and don't use your ultimate in panick.

Nepal Santum, Orisa and Winston.

- When playing without a Dva, you have to shield a certain corner (as you can't cover flanks with only an Orisa-shield) and you can't walk long distances without cover (as you don't have Defense Matrix).
- Always shield up first after you've reached your spot to setup as Orisa. Then you can save your Fortify for defensive purposes, and you have halt for playmaking.