ARMA 3 "AI Comparison bComabt" Part 2

Subscribers:
4,940
Published on ● Video Link: https://www.youtube.com/watch?v=2qbuEpeB7sE



Game:
ARMA 2 (2009)
Duration: 6:50
5,315 views
17


bCombat infantry AI Mod by fabrizio_T [Evey-thing is Customizable and can be disabled!!!] Covering Fire and Movement!!!
http://www.armaholic.com/page.php?id=23969

Description:
bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.

Highlights:

Morale system driving dynamically AI behavour and skills.
AI behaviour is affected by many environmental events (spotted enemies, explosions, bullets whizzling by, ricochets, wounds, casualties, ...).
Modular mod architecture: optional features may be toggled on/off or tweaked at will.
Reduced (excessive) AI firing accuracy.
AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
Player led AI units require far less micro-management on the battlefield.


Features:

bCombat core features include:
Full-featured morale system: morale affects both AI behaviour and combat effectiveness. AI will act aggressively or passively depending on circumstances.
Event driven AI behaviour: any environmental events such as enemies inbound, heard gunfire, suppressive fire, nearby explosions and ricochets or casualties have an effect on AI behaviour.
Real-time suppression effects: bCombat relies on (included) bDetect framework for accessing real-time ballistic information on any bullets flying by on the battlefield.
Automatic, gunfire aware stance handling: units will crouch, sprint or go prone according to situation
Enhanced fire & movement routines
Optional (toggleable) features include, as of v0.15:
Custom move to cover behaviour
Aggressive return fire / fire back behaviour
Mutual covering behaviour
Suppressive fire behaviour
Specialized suppressive / overwatch behaviour
Custom fleeing behaviour
Surrendering behaviour
CQB enhancements
Enhanced hearing: units do hear gunfire and explosions at distance
Investigate behaviour: units alerted by casualties or gunfire may move to nearby places to investigate enemy presence
Enhanced grenade throwing: very short to long distance, includes blind throwing over obstacles
Smoke grenade throwing
Automatic formation tightening feature
Faster movement feature
Friendly fire damage capping
Custom damage multiplier
And more ...







Tags:
ARMAOA
ARMA II
ARMA 2
ARMA2
ARMA CO
Combined Arms
Operation Arrowhead
SEAL TEAM
DEVGRU
MILSIM
SEAL TEAM 6
ST6
Special Warfare
Special Ops
SPECOPS
SPECWAR
SMU
Special Mission Units
TEIR 1
TIER1
ACE
ACE2
ACE II MOD
military free fall
mff
HALO
HAHO
wolfpackmilsims
Ghost Recon Classic
ARMA 3
bCombat



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