Arma 3: How to deploy trees in public zeus
Use code line:
private _data = "a3\plants_f\tree\t_pinusp3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
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Tree code line:
private _data = "a3\plants_f\tree\t_broussonetiap1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_ficusb1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_fraxinusav2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_fraxinusav2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_oleae1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_oleae2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_phoenixc1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_phoenixc3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_pinusp3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_pinuss1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
private _data = "a3\plants_f\tree\t_pinuss2s_b_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;
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If there are any specific aspects of public zeus you would like to see a tutorial on then feel free to place a comment and I'll see what I can do!
#Arma3 #Arma3PublicZeus #Arma3ScriptingTutorials
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