Arma 3: How to deploy trees in public zeus

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=tlDwxs84JoE



ARMA 3
Game:
ARMA 3 (2013)
Category:
Tutorial
Duration: 1:21
615 views
12


Use code line:

private _data = "a3\plants_f\tree\t_pinusp3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

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Tree code line:

private _data = "a3\plants_f\tree\t_broussonetiap1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_ficusb1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_fraxinusav2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_fraxinusav2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_oleae1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_oleae2s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_phoenixc1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_phoenixc3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;


private _data = "a3\plants_f\tree\t_pinusp3s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_pinuss1s_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

private _data = "a3\plants_f\tree\t_pinuss2s_b_f.p3d";
private _randomRot = [0,360] call BIS_fnc_randomInt;
private _location = getPosASL this;
private _object = createSimpleObject [(_data), (_location), false];
[_object, [_randomRot,0,0]] call BIS_fnc_setObjectRotation;
_object setPosASL ([_location select 0,_location select 1,_location select 2]);
deleteVehicle this;

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If there are any specific aspects of public zeus you would like to see a tutorial on then feel free to place a comment and I'll see what I can do!

#Arma3 #Arma3PublicZeus #Arma3ScriptingTutorials







Tags:
Arma 3
Public zeus
Arma 3 multiplayer
Arma 3 custom compositions
Arma 3 tutorials
Arma 3 Public Zeus
Arma 3 Public Zeus Custom Compositions
Tiber Brutus
Tiber Brutus Tutorials
Tiber Brutus Arma 3
Arma 3 public Zeus Scripting
Arma 3 map objects
Arma 3 change map objects
Arma 3 Altis
Arma 3 remove objects
Arma 3 change map
Arma 3 spawning trees
Arma 3 Trees
Arma spawn foliage
Arma 3 spawn nature
Arma 3 spawn forests
Public zeus trees



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There are 85,755 views in 59 videos for ARMA 3. The game makes up 1 hour of published video on his channel, or 41.72% of the total watchable video for ARMA 3 on Tiber Brutus's YouTube channel.