ARMORED CORE VI ranked matches

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Published on ● Video Link: https://www.youtube.com/watch?v=zKU64mzIUPE



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Basically for my strategy in ranked pvp is that I don't really focus too much with fire power.
Maneuverability, speed and a okay~ish generator seems to work for me. The reason for this is to focus on evasion to minimize the likelihood of being hit by fast moving projectiles or missiles, having a fast and lightweight mech makes it easier to plan out your escape routes or zone your opponents.

The therapist is good for close to mid range encounters. Therapist ammo is pretty low and it can run out if you spam it too much, which may prompt you to be a little conservative with it, it will serve you well when your opponents try to rush you and overall it may work well with those that like to use shields. Combine speed with maneuverability, they will be forced to stop using their shield or they will find themselves struggling to catch up to you if you backdash backwards.

The plasma missiles along with a missile based FCS is good for zoning and tracking targets that like to zone you from a distance, perhaps encouraging your opponents to move in closer when their long range tactics don't work as planned as maneuvering around their missiles on top of having speed seems to be a good deterrent. I opt in for the plasma missiles not because of the damage values but for the reason that they do splash damage, it can also smoke out enemies hiding behind objects. The plasma missiles don't have the best homing capabilities, but they do make up for it for having a decent homing range and rate of fire.


anyways sorry about the wall of text, just wanted to give out some tips or to provide some context. I hope someone can find this useful and help them out with their multiplayer experience in Armored Core







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ARMORED CORE VI FIRES OF RUBICON
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