Armored Warriors - 1994 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Armored Warriors, the beat-em-uparcade game by Capcom. Recorded in 4k using a filter that simulates a CRT monitor.
GAME INFO:
Armored Warriors, known in Japan as Powered Gear - Strategic Variant Armor Equipment (パワード ギア: ストラテジック ヴァリアント アーマー イクイプメント, Pawādo Gia: Sutoratejikku Vuarianto Amā Ikuipumento), is a 1994 mecha-themed beat-em-up game released by Capcom as a coin-operated video game for their CP System II hardware. The "Variant Armors" mecha featured in the game were later used for the head-to-head fighting game Cyberbots: Full Metal Madness.
Armored Warriors most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks. Multiple regions of the mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further vary the customization of weapons by using a main and sub-weapon.
Gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequisites such as a time-limit to eliminate enemies, a set amount of ammunition for weapons, and destroying a varying number of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options.