ARMS Grand Prix 4: Master Mummy

ARMS Grand Prix 4: Master Mummy

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Time for some horror with the Grim Creeper himself, because Master Mummy is the next character that I will be playing the Grand Prix as. He is a heavy weight character that gets super armour for most of his actions.
For Master Mummy's abilities, he can restore 10 health while blocking, and the longer he blocks attacks, the quicker his health can restore, this can be good for timed matches. Super armour will also reduce the damage Master Mummy takes from attacks by 50%, and he has the most powerful grabs in the game, dealing 200 damage, so that is one powerhouse of a fighter.
For Master Mummy's default ARMS, he has Megaton, Retorcher, and Phoenix. Megaton is a Heavy type ARMS, which are bigger than Glove type ARMS, but are slower and do more damage, and they can block enemy attacks. It has no attribute, but will increase in size when charged. Retorcher is a Multi-Shot ARMS of the Fire attribute, and it is Light, and the Phoenix is also a Fire attribute ARMS, but it is the Curve type, and it is one of the fastest Curve type ARMS in the game.
The recommended ARMS on the ARMS Institute site does not recommend any of Master Mummy's default ARMS, the options are Chakram, Ninjara's default ARMS, Megawatt, which is similar to the Megaton, but it has the Electric attribute and one of Min Min's default ARMS, and Nade, Max Brass's default ARMS. These are example of ARMS that work well with Master Mummy's ability to control the opponent's movements, and work well with his low mobility, as he is one of the slower fighters in the game.
Master Mummy's home stage is Mausoleum, which takes place at night, and while it might seem to be a plain stage, if you damage the middle floor enough, it will break and reveal a trampoline made out of spider webs, that's what you would expect for a horror stage, he's not called the Grim Creeper for nothing. Out of the opponents that I fight in the ARMS Grand Prix, I find Master Mummy to be one of the hardest opponents to battle with due to his powerful grabs and the ability to heal when guarding.
Master Mummy is the first in roster order that does not have any representation in Super Smash Bros. Ultimate, not even as a Spirit, so there might be a possibly that he can be a playable character in that game, and he would be a super heavyweight character, as he is the heaviest fighter in ARMS, so would be placed along with characters like Bowser and King K. Rool in terms of heavyweight characters. He would have some of the most powerful grabs in the game, just like Ness and Incineroar, so there are many things you can do with the ARMS character if we find out which one does get announced, and as for my thoughts, Master Mummy isn't the most likely ARMS character to be playable in Super Smash Bros. Ultimate, but he is a possibility.







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