Art of Fighting - 1992 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Art of Fighting, the arcade fight game by SNK. Recorded in 4k using a filter that simulates a CRT monitor.
GAME INFO:
Art of Fighting (Japanese: 龍虎の拳, Hepburn: Ryūko no Ken, lit. "Fist of Dragon and Tiger") is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury series and is set in the same fictional universe as a prequel to the Fatal Fury series.
The Art of Fighting series was also the first fighting series to allow players to perform a "super attack". In the original Art of Fighting, the player's character can learn a super attack (dubbed the super death blow) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature "Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing.
The series also introduced graphical scaling into the fighting game genre: as the characters move towards each other, the camera zooms in to maximize the level of detail. Character sprites in Art of Fighting change as the fight progresses to become more bruised and cut as damage is taken.
Some of the Art of Fighting cast have continued appearing in other SNK fighting games (particularly in The King of Fighters series) since the last game in the Art of Fighting series was released. In the same way that Geese Howard appears as a secret boss in Art of Fighting 2, Ryo Sakazaki appears as a secret boss in Fatal Fury Special and Fatal Fury: Wild Ambition. Unlike the battle against Geese in Art of Fighting 2, the battles against Ryo in both games are depicted as a "dream matches" and do not occur in the series' storyline.