Qix - 1981 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Qix , the puzzle arcade game by Taito. Recorded in 4k using a filter that simulates a CRT monitor.
GAME INFO:
Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. Qix is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the Qix, a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.
Upon release, Qix was a commercial hit. In 1983, Electronic Games reported that the game exceeded Taito's expectations, quickly rising to being one of the most popular titles of the year. The magazine attributes the game's success to it being unlike any other game at the time, specifically for its unique premise and gameplay mechanics. A year after its debut, its popularity declined and the game became largely forgotten. Keith Egging, Taito's "Director of Creativity", told Electronic Games: "Qix was conceptually too mystifying for gamers. [...] It was impossible to master and once the novelty wore off, the game faded". In Japan, it was the fifth highest-grossing arcade game of 1981. The game has since been dubbed a sleeper hit.
The game influenced several others that copied the same mechanics, such as: Frenzy, Torch 2081, Cacoma Knight in Bizyland and Gals Panic.