Ascomoid - Dungeons and Dragons monster Lore

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Ascomoid (Huge plant, unaligned)

AC 15 (natural armor) | HP 114 (12d12 + 36) | Speed 10 ft., roll 40 ft.

STR 20 (+5) | DEX 5 (-3) | CON 16 (+3) | INT 1 (-5) | WIS 10 (+0) | CHA 3 (-4)

Saving Throws: Con +6, Wis +3

Damage Resistances: bludgeoning, piercing

Damage Immunities: lightning, poison

Condition Immunities: blinded, deafened, frightened, paralyzed, poisoned

Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages: --

Challenge: 5 (1,800 XP)

Rolling Charge: If the ascomoid moves at least 20 ft. straight toward a target and hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

Spore Cloud (Recharge 5-6): Releases spores in a 15-ft. radius. Creatures must make a DC 14 Con save, taking 22 (5d8) poison damage on a fail, half on success. Fail by 5+ also poisoned for 1 min.

Actions:

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Spore Jet (Recharge 6): Shoots spores at a target within 30 ft. DC 14 Con save or take 27 (6d8) poison damage, half on success. Fail: poisoned for 1 min, blinded, can only take an action or move each turn.


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