ASO - Armored Scrum Object (ATTRACT MODE)

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MAME ID: aso
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ASO - Armored Scrum Object (c) 1985 SNK.

ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.

- TECHNICAL -

Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

ASO was released in November 1985 in Japan.

Export releases:
[US] ""Alpha Mission""
""Arian Mission""

- SERIES -

1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)

- PORTS -

* Consoles :
Nintendo Famicom (1986) ""ASO - Armored Scrum Object [Model SFX-AO]""

- CONTRIBUTE -

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