Astro Fighter (set 1) (ATTRACT MODE)
MAME ID: astrof
THIS INFO KINDLY PROVIDED BY https://www.arcade-history.com. PLEASE VISIT THEIR SITE
Astro Fighter (c) 1979 Data East Corporation.
Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.
- TECHNICAL -
[Upright model]
Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg).
Board Number : AG070001
Prom Stickers : AG01-AG06
Main CPU : MOS Technology M6502 (Number : AG070002) (@ 662.187 Khz)
Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)
- TRIVIA -
Astro Fighter was released in October 1979. This is the first game manufactured by Data East.
Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release ""Astro Blaster"", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.
David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008.
An Astro Fighter unit appears in the 1982 movie 'Rocky III'.
Other releases:
Astro Fighter [Cocktail model]
Astro Fighter [Slimline model]
Known licensed/Export releases:
Astro Fighter [Upright model] (Gremlin/Sega)
Astro Fighter [Slimline model] (Gremlin/Sega)
Astro Fighter [Upright model] (Taito)
Astro Fighter [Cocktail model] (Taito)
Astro Fire (René Pierre)
Astro Fighter (Sonic)
Known Bootleg/Hacks:
Astro Combat
Astro-Battle (Sidam)
Super Star Battle (SG)
- UPDATES -
Set 1 :
* 16Kbit ROMs.
* Green/Hollow empty fuel bar.
* 60 points for every bomb destroyed.
Set 2 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 60 points for every bomb destroyed.
Set 3 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 300 points for every seven bombs destroyed.
- SCORING -
Blue Alien : 20 points
Purple Alien : 30 points
Green Alien : 40 points
Yellow Alien : 50 points
'GS' Alien : 300 or 950 points
Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).
Fuel Bonus : 3000, 6000 or 9000 points
Spaceship Bonus : 5000 points/spaceship
- TIPS AND TRICKS -
* When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.
* Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.
* You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.
* The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
4) The Yellow Aliens come down in three rows with five spaceships per row.
* As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.
* In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships[...]
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2
Other Videos By The Classic Arcade Hall
2017-01-07 | Tetris (set 1) (ATTRACT MODE) |
2017-01-07 | Atari System 1 BIOS (ATTRACT MODE) |
2017-01-07 | Atari Football (revision 2) (ATTRACT MODE) |
2017-01-07 | Computer Quiz Atama no Taisou (Japan) (ATTRACT MODE) |
2017-01-07 | Asylum (prototype) (ATTRACT MODE) |
2017-01-07 | Asuka & Asuka (World) (ATTRACT MODE) |
2017-01-07 | The Astyanax (ATTRACT MODE) |
2017-01-07 | Astro Wars (ATTRACT MODE) |
2017-01-07 | Astropal (ATTRACT MODE) |
2017-01-07 | Astron Belt (ATTRACT MODE) |
2017-01-07 | Astro Fighter (set 1) (ATTRACT MODE) |
2017-01-07 | Bally Professional Arcade (ATTRACT MODE) |
2017-01-07 | Astro Blaster (version 3) (ATTRACT MODE) |
2017-01-07 | Alien Storm (World, 2 Players) (FD1094 317-0154) (ATTRACT MODE) |
2017-01-07 | Asterix (ver EAD) (ATTRACT MODE) |
2017-01-07 | Stone Age (Astro, Ver. ENG.03.A) (ATTRACT MODE) |
2017-01-07 | Asteroids Deluxe (rev 3) (ATTRACT MODE) |
2017-01-07 | Assault (Rev B) (ATTRACT MODE) |
2017-01-07 | ASO - Armored Scrum Object (ATTRACT MODE) |
2017-01-07 | Arm Wrestling (ATTRACT MODE) |
2017-01-07 | Armored Car (set 1) (ATTRACT MODE) |
Other Statistics
Counter-Strike: Source Statistics For The Classic Arcade Hall
At present, The Classic Arcade Hall has 418 views spread across 16 videos for Counter-Strike: Source, with his channel publishing less than an hour of Counter-Strike: Source content. This makes up 1.17% of the content that The Classic Arcade Hall has uploaded to YouTube.