Asphalt Injection - Native Resolution Framerate Test for PS Vita
Originally running at 720x408, the game can have it's eboot modified to run at the Vita's native resolution of 960x544, which is a 77% increase in pixel count. The discovery of the process was made by Kabuto_Kun. Do note that this process may not work with every game running at this resolution.
To accurate show the difference in resolution, here's an album of screenshots taken using Screenie on a regular Vita- http://www.mediafire.com/file/s4201zdbawkjotd/Asphalt_Injection_-_408v544.zip
To modify your eboot.bin, open it in a Hex Editor, search for the hex value "E001000010010000" and replace it with "C003000020020000".
Pre-modified US eboot - (only compatible with decrypted dumps) http://www.mediafire.com/file/8xxnbzfweya0ev8/Asphalt_Injection_544p_eboot.bin
Pre-modified US RePatch pack (compatible with carts/PSN downloads/NoNpDRM) - http://www.mediafire.com/file/bskqs1ag14idzgh/Asphalt-Injection-544P-Encrypted-Compatible.zip/file
More about resolution hacks - https://www.reddit.com/r/vitahacks/comments/637np7/problematic_psp_game_fixes_force_unleashed/dispktg/
Keep in mind the game's susceptible to screen tearing, which can happen on any part of the screen - https://imgur.com/gallery/SQFW4
Default Clock Speeds (CPU/BUS/GPU, in mhz) - 333/222/111
More info and usage on oclockvita - https://github.com/frangarcj/oclockvita
More info on and usage of FrameCounter - http://wololo.net/talk/viewtopic.php?f=116&t=48014
This was tested using a dumped, digital version of the game. The footage was recorded on a PSTV using an Elgato 60HD and a ViewHD 2-Port HDMI Mini Splitter.
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