Assassin's Creed Brotherhood - Part 16 - Memory Sequence 7 (100% Completionist, No Deaths)

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Continuing the Ezio Trilogy of Assassin's Creed games, we move onto Assassin's Creed Brotherhood. At the start of the game, we see our four modern-day Assassins trying to access a certain part of Ezio's memory, but failing to do so. Now, after escaping from their hideout, they must stop and continue their search, this time for Ezio's Apple of Eden. And their stop? Villa Auditore in Monteriggioni.

In Part 16, Ezio moves onto destroying the final Da Vinci War Machine, before he decides to go after Pietro and Micheletto. Also, Ezio continues his quest on finding and removing the Followers of Romulus.

Content:
0:00 Interlude
1:32 Leonardo's War Machine #4: War Plans
2:13 Interlude
2:45 Flying Machine 2.0 - Leonardo's War Machine #4: Bomber (Reward: Parachutes)
27:55 Interlude - purchasing Weapons (Old Syrian Sword, Bastard Sword, Stocco, Spadone), sending Assassin recruits on missions
32:08 Lair of Romulus #3: Leader of the Pack, Database Entry: Scroll of Romulus #4
44:12 Interlude - Fights in Bartolomeo's Barracks
50:58 Templar Agent #6: Excommunication, Assassination of Brother Ristoro, Database Entry: Brother Ristoro
55:43 Interlude
58:19 Cristina Memory #4: Persona Non Grata (Venezia, 1486)
01:01:40 Interlude - Database Entries: Valnerina, Nera, Venezia, Squero di San Trovaso, Letter to Cristina, completed Shop Quest: Venomous (Fast Poison Unlocked), promoting Assassin recruits to Assassin rank, sending Assassin recruits on missions, End of Part 16

All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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