Assassin's Creed (PS3) - minor glitches and observations pt. 5

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Assassin's Creed
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Duration: 6:19
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Finally got assed to get rid of that black border in my PS3 uploads!

I: there were three strange persons in the area after having saved a citizen. Two were soldiers who at first continued their initial victim harassing animations, but then turned idle. Last was just a normal civilian, although without A.I.

II: a strange sound glitch. I got into the bureau through the ceiling again while an alert was off, and pressing X caused this sound each time.

III: you can go inside wall here, but pop out again if you move or let go. Maybe ladders that have a gap between them and the wall could be used for going through wall somewhere else? While at it, I also climbed the ladder from the wrong side once.

IV: there are two small climbs here in a row. Maybe it's the animation that makes Altair zip straight to the higher of the two climbs? Probably doesn't allow exploits anywhere, but still slightly interesting. You can also fall to an awkward, leaning "catwalk" animation next to the box.

V: some types of poles allow Altair to walk or run a few steps off its end in air, most notably this kind in Damascus. In some cases you can even run onto nothingness and then quickly back on the pole before falling down.

VI: an exciting continuation to the Altair's foot glitch saga. Now it turns out... you can hold your foot up in air!

VII: just having fun with pole fighting. Guards tend to easily kill themselves off at high places. Being in jumping animation makes you unaffected by enemies' pole attacks. It seems that jumping against your opponents can also be a potent weapon.

VIII: pushing away a civilian with both hands, then trying to unsheathe weapons looks pretty interesting. Looks like Altair does some impressive weapon swinging kata, like a ninja with nunchuks. We also learn the answer to the question: "what is the sound of two hands pressed against a man clapping?"







Tags:
PlayStation 3
Glitch
assassin
creed
bug
random
pole



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