Assault Android Cactus: Aubergine vs. (VPC4) Checkpoint+ S+
Assault Android Cactus+ (PC(W,M,L)/Steam)
Version 190430s (2019 Apr 30)
Campaign+
Stage 3-1+: Checkpoint+
4P Virtual Player Count
S+ run using Aubergine
So, way back when I was first testing out the VPC4 versions of the Campaign+ levels... I remember that Checkpoint+ gave Aubergine a good amount of trouble (parts of VPC4 Checkpoint+ are both more crowded and more narrow than most other levels, and while Aubergine does have one of the best crowd control tools in the game... the combination of "very crowded" and "not much room" definitely made it more difficult than usual to create safe spaces by moving enemies around... ^^).
Anyway, I'd always been meaning to get back to Aubergine vs. VPC4 Checkpoint+... and now, I finally have. =)
After experimenting with a couple different opening strats, I finally settled on "Accelerate then Firepower then Shutdown". ^_^ Of course, there were definitely some spots later on where I had to make some strategy adjustments... but eventually, this run happened. =)
So here it is, my first ever Aubergine vs. VPC4 Checkpoint+ S+! Hope you enjoy!
More Aubergine videos:
• Assault Android Aubergine
More VPC4 videos:
• Assault Android Cactus: VPC4 (Virtual...
Version 190430s (2019 Apr 30) notes:
https://steamcommunity.com/games/2501...
http://www.assaultandroidcactus.com/
https://store.steampowered.com/app/25...
https://www.humblebundle.com/store/as...
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