Assaulting Fellglow Keep, Rescuing Vampires, Fighting the Caller - Modded Skyrim Livestream

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Fellglow Keep contains many mysteries, but more importantly, it has the stolen library books. I make way into the keep meetings lots of angry wizards and I manage to free some trapped Vampires. I'm such a nice guy.

Playing Vanilla Skyrim with the following mods:

Book of Silence
Believable Hair
Apocalypse
High Quality Eyes
No More Blocky Faces
Noble Skyrim Mod
Ordinator
Realistic Water Two
Rustic Clothing
Skylight ENB
Ultimate HD Fire Effects

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Come join the channel for daily livestreams of your favorite games. Features a positive community, clean chat, and lots of fun times. Also streaming at Twitch at VegetarianZombee.

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Fellglow Keep
http://elderscrolls.wikia.com/wiki/Fellglow_Keep

Fellglow Keep is a huge fort east-northeast of Whiterun, and home to a group of renegade mages from the College of Winterhold.

The fort consists of three sections: Fellglow Keep Dungeons, Fellglow Keep, and Fellglow Keep Ritual Chamber. Part of Fellglow Keep and all of Fellglow Keep Ritual Chamber are only accessible during the Hitting the Books quest. The keep can be reached by following a path from the northern Valtheim Tower.

Exterior

There are two Mages and a flame atronach guarding the exterior of the keep. One of the mages is standing lookout on a damaged tower, while the other is standing by a campfire near the main entrance to Fellglow Keep. It is initially locked and requires a key to enter. The flame atronach is to the southwest, near an entrance to Fellglow Keep Dungeons, which is the entrance you will have to enter and navigate from to reach the interior of the keep. There is a long wooden table to the right of the main entrance with a haunch of horse meat, a bottle of ale, a portion of grilled leeks, a small coin purse and a sprig of frost mirriam on top. There is a small vegetable patch to the east of the campfire. It consists of a potato plant, three leeks and seven cabbages. There is a chicken wandering the area and to the southeast a shallow pool that contains a salmon.


The main door to Fellglow Keep is locked and requires a key when first discovered. If the Dragonborn is not on any quest related to the keep the door will be unlocked but access to the path leading to the Ritual Chamber will be blocked by rubble. In a ruined tower there are stairs leading down to the door into the dungeon.

Fellglow Keep Ritual Chamber

This is the final room in which the stolen books needed for the quest "Hitting the Books" are found. These books are guarded by the leader of the Fellglow Mages, named The Caller. With a high enough Speech skill, she can be convinced to let go of the books and avoid a fight. If the Dragonborn decides to kill her, she can be looted for her key. This key will open a treasury room filled with alchemy ingredients, potions, and a chest containing random loot. This treasury room cannot be opened without the key, and pickpocketing it off The Caller is not possible. One may attempt to persuade The Caller to give away the books if the Dragonborn is a stealth character, in order to kill her without resistance. At higher levels. she will summon a Storm Atronach; even if she is apparently killed in one hit, but the atronach will disappear just as it begins to attack.

From http://en.uesp.net/wiki/Skyrim:Fellglow_Keep

The fort consists of three sections: Fellglow Keep Dungeons, Fellglow Keep, and Fellglow Keep Ritual Chamber. Part of Fellglow Keep and all of Fellglow Keep Ritual Chamber are only accessible during the Hitting the Books quest. The keep can be reached by following a path from the northern Valtheim Tower.

Fellglow Keep Ritual Chamber
The door opens into the Ritual Chamber, where you will finally find The Caller. Regardless of whether you are sneaking you will be instantly spotted and she will initiate a conversation. She is the leader of the group of renegade mages, and is quite upset over your presence and the destruction you have caused. She also possesses the three books that you require for the Hitting the Books quest that are located within this room. The books you seek are on three plinths, one in the center of the room and two in the center of alcoves behind.

Your options are essentially:

Fight The Caller: either through certain dialogue options, by attacking her, or by picking up one of the quest books;

Trade the books for Orthorn: through some dialogue options, The Caller will offer the books in exchange for your companion; if you accept, Orthorn will walk back to the keep, while you may pick up the books and leave without a fight. If Orthorn is not with you, and you tell her "Maybe we can come to an arrangement," she replies that you have nothing she is interested in.

Persuade her to give you the books: She will then let you pick up the books without fighting;

If you successfully persuade The Caller, Orthorn will act as if you accepted her trade, saying "How could you leave me here?" and walking off into the keep.




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