Atari 8-Bit Game Play, Elektra Glide

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In which I play "Elektra Glide", published by English Software in 1985, and programmed by Adam Michael Billyard. This game is visually excellent, and has quite a good sound track. Unfortunately for it, it just isn't any fun to play.

Obstacles are almost impossible to avoid on purpose. When you do succeed in doing that, it feels like you had essentially no control over it. I know the objects are supposed to have different "heights", but getting under one except by pure chance is basically impossible. Then there are the pillars that show up in the middle of the road. Supposedly these are beamed down by ... aliens ... or something, but they are just big unmoving pillars in the road that you will hit for certain. Good luck getting to an end of level tunnel. I'll believe that's possible when I see a video of someone doing it more than once.