Authoring 2D & 3D Content for Mobile | GitHub 2015 Event Coverage | Unreal Engine
In this session we take you through two of Epic's most recent mobile sample games, Unreal Match 3 and Soul Dungeon. For each project we highlight the tricks, techniques, and tradeoffs employed to maintain performance in 2D and 3D games. With Unreal Match 3 we cover the Paper 2D pipelines and feature set, particle effect optimizations and more. With Soul Dungeon, we take a look at authoring full 3D content targeting mid to higher-end devices with a focus on mobile-friendly materials and effects.
Presented by: Alan Noon, Sr. Developer Relations Tech Artist, Epic Games.
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