Axis and Allies Title Theme Animatic (2004, Timegate/Atari)
Main Theme, as composed by Julian Soule.
Axis & Allies (abbreviated to A&A), also called Axis & Allies RTS, is a real-time strategy World War II computer game developed by TimeGate Studios and published by Atari. The game was released on November 2, 2004. It is based on the popular board game Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. It is set in the years just after Japan and the United States had entered into the war.
The game incorporates two gameplay modes: real-time and turn-based modes. However, turn-based gameplay is only present in WWII mode, and thus gameplay is mainly focused on the real-time strategy genre.
Axis & Allies allows the player to assume the role of a military general of one of the five superpowers of World War II: the United States, Great Britain, Germany, Russia, and Japan.[2][3] Each of the five nations is able to deploy military units unique to its nationality, such as snipers for Russia, flamethrower tanks for Great Britain, and king tiger tanks for Germany. In addition, each general of the five nations is granted unique special operation abilities, such as carpet bombing, deploying a secret agent, or using propaganda warfare.
The primary objective of gameplay is to destroy the opposing enemy military forces, although some campaigns and maps will require other objectives to be completed first, such as capturing certain cities or defending a specific area, in order to achieve victory. Axis & Allies also has a "City Control" percentage toggle option that can be enabled, in which the winner of the battle goes to the first side/team to capture a set percentage of cities on the map.
Axis & Allies focuses on the production of three major resources: money, ammo, and oil. Money is obtained from a constant flow of revenue received from a Corps HQ', Division HQ's, and cities. Unlike money, both the resources of ammo and oil can be obtained from just about any building. Money is used to purchase units and technologies, while ammo and oil are used for unit upkeep.
If the upkeep of either ammo or oil are not met, a player's monetary income will be reduced. If the upkeep of ammo and oil worsens, a drain of money can occur (a negative income). At this point, if there is no more money to be drained away, unsupplied regiments on the map will slowly receive damage until they are either destroyed or the upkeep is repaired.
Playing as the Allies, the course of history goes the way it actually did with the Battle of Normandy sealing Germany's fate and the capture of Iwo Jima and Okinawa sealing Japan's. The campaigns interchange between the armies of Great Britain, Russia, and the United States of America as time progresses throughout the years of 1939-1945.
Playing as the Axis leads to an alternate history, basically with what-if scenarios, which begins with a tactical German victory at Crete.
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