BabeAnoid Β²β°β°Β³
author description
5 maps
with 50 levels
Balls: Normal, Plasma, Shield, Fly, Rubber and Spike
* Blocks: Walls, Moveable, Multi-Hit, Growing, Spawn, Chain-reaction, Mines etc.
* Bonuses: +30 (Help-bat, Rescue-probes, Aiming, Gold-bat, Time, Energy etc.)
* Features: Ramps (Pinball), 2 Warpzones, Tunnels, Roofs, Bumps, Speed-Zones
One-way zones, Lemmings, Fruit-bonuses, 2 Switches-Open-gates sets etc.
* Enemies: Tank, Morpher, Invader, Enemy-Bat, Blocker.
* Weapons: Cannon and Laser.
* Store: Buy and Sell equipment.
* Mega-Bonus system: Collect M-bonuses and improve things like the
ScoreBoard and your start-bat size.
* Bonus Game: Colllect Letters, B-O-N-U-S to open the bonus gate.
* Extra features: Catch Pacman, Hit Highlighted block, + secrets
* Special effects: Ball smoking when hot, Shrapnel from destroyed blocks,
Twinkles, Extra lifes at 10/20/40.000...,Diffrent explosions & sfx for
blocks, Help-On-Line system, A possible +70 bobs/sprites on screen.
Controlls:
KEYS:
ESC - In-game-options / Help-on-line
F1-F6 - Activates storage itmes (Diffrent balls etc.)
RETURN - Activate/select current mega-bonus
P - Pause
M - Music on / off
F10 - Swap music
SPACE - Drop fly-ball
F7/F8 - Change Background Palette/Copper
S - Stats screen, Isometric view + Info (Unfinished)
L - (Map screen) Load external level
(Caution! - Faulty file will exit the game)
Weapons:
-Cannon- 3 shots. Destroys blocks, Tank, Enemy-Bat and Falling-block.
Mouse up/down moves cannon, RMB fires.
-Lazer- Charge by hitting top-bar 10 times. Destroys all enemies.
Does NOT destroy blocks. LMB fires.
How to destroy enemies:
-Blocker- (Moves in a circle) Can't be destroyed
-Tank- Ball, Cannon and Lazer kills.
-Enemy-Bat- Spike-ball,Cannon and Lazer kills.
-Invader- (Moves side-to-side and fires shots) Fly-ball and Lazer kills.
-Morpher- (Attacks by homing and diving) only Lazer kills.
Mega-bonus system:
On the left screen there is a row of diffrent items, these are a part of
the Mega-bonus system...you advance in this list by collecting the 'M'
icons...to select the current Mega-bonus press 'Return'.
The Mega-bonus items are:
1. Extra time
2. Rescue probe (You can have two)
3. Lazer (Can destroy all enemies, but no blocks)
4. Expanded Score-board (60-70-80-80-100)
5. Extra life
6. Longer start bat (3-4-5)
7. Start bat is aways gold (Bigger, can survive one enemy hit)
Number 4,6,7 are "Eternal" and can never be lost.
Physics of BabeAnoid:
* Hitting the ball with a moving bat will increase the ball's speed.
(The ball will jump up and throw a shadow)
* The ball to bat bounce doesn't work like classical Arkanoid/Breakout
games, the physics are 'real' and behave like it would in real life.
(Ok, so the round corners of the bat has no effect...but who cares...)
MOUSE:
LMB - Launch ball / fire lazer
RMB - Fire cannon
UP / DOWN - Move cannon / aim ball
Storage Keys:
* Plasma ball - F1
* Fly ball - F2
* Shield ball - F3
* Cannon - F4
* Aiming/Glue - F5
* Spike ball - F6
Balls and what they do:
-Plasma- Moves through blocks without rebounding (except multi-hit)
-Shield- Protects from damage, Mines and Bad bonuses
-Fly- Flies over blocks, kills Invader (Space-key drops)
-Rubber- Bounces of blocks without causing damage
-Spike- Destroys all blocks in one hit (Including Bonuses)
Kills Falling-block and Enemy-bat
Requirements:
The game uses 32 colors (ECS) and needs at least an Amiga with 68020 and 2MB Fast RAM. If the settings in the preferences are reduced should the game also run with 1MB Chip RAM
This game is aimed at +030, Fast-mem Amigas but could theoretically be run
on a plain 1200. There are a lot options (opts/map-screen) to reduce
effects and improve speed. Music can be turned of and there is a reduced
sample set available for 1MB chip systems
Credits
Design: Richard Fhager
Coder: Richard Fhager
Graphics: Richard Fhager
Musician: Richard Fhager
Sound Effects: Richard Fhager
ironclaw
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