Nebulords Β²β°Β²Β²
author description
Nebulords is a fast paced retro-inspired local 4-player game created in 30 days for the Global Multiplayer Game Jam 2022. Influenced by Atari classics, the game combines the space movement and screen wrapping of Asteroids with the frenetic paddle and ball gameplay of Warlords and Breakout. Catch and shoot the bouncing ball to destroy your opponent's core while defending your own. Music byJuhani Junkala.
Nebulords Game Trailer
Controllers are highly recommended! Make sure to click in the game window first to focus the game and click on the fullscreen button in the bottom right corner.
There are optional keyboard/mouse controls for up to 3 players. Keyboard controls are quite difficult to use, but the mouse is on par with using a controller. Here are the optional controls:
R - Reset level
Arrow Keys - Change Level
Escape - Exit Fullscreen/Exit Game
Player 1:
W - Boost/Start Game
A - Rotate counter-clockwise
D - Rotate clockwise
Space - Join Game/Hold Ball/Shoot Ball
Player 2:
Up Arrow - Boost/Start Game
Left Arrow - Rotate counter-clockwise
Right Arrow - Rotate clockwise
Control - Join Game/Hold Ball/Shoot Ball
Player 4:
Left Click - Boost/Start Game
Mouse Pointer - Aim
Right Click - Join Game/Hold Ball/Shoot Ball
Game Jam Post Mortem:
This game was a ton of fun to make in the little spare time I had over the course of 30 days. With the exception of the music, I made everything from scratch and I think I was able to accomplish a decent level of polish for a game jam game (though there are still a few bugs). However, it was not exactly smooth sailing. The aim of this game jam was to implement online multiplayer which I tried and failed miserably at. I'm allergic to programming and I quickly found that online multiplayer was way over my head, so I opted to make an offline multiplayer game instead. For the "reconnect" theme, the player needs to connect their paddle with the ball in order to launch it, so there is a risk/reward factor in chasing down the ball. I had some additional game mechanic ideas for the theme, but I didn't have time to implement them. Many thanks to my awesome wife who helped me playtest and helped design the UI.
Author yajastudio
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