Rebound Arena ¹⁹⁹⁶

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Published on ● Video Link: https://www.youtube.com/watch?v=eNG-qpN2bX4



Game:
Pac-Man (1980)
Duration: 2:03
62 views
4


Author: Description

Rebound Arena is based on a very old Amstrad CPC 464 game of the
early 80s - 'Bouncer'. I'm sure many of you have never even heard
of this game before, even if you actually owned an Amstrad. I quite
enjoyed a quick bash of it when I had an Ammy, even though it was
programmed in BASIC. So one day I was tinkering around in AMOS,
and decided to make a Bouncer clone, with Rebound Arena being the
result.

The idea is to control a lone ball that continues to bounce off of
the left and right sides of the screen whilst avoiding the grey blocks
and collecting the blue gems - as simple as that! This must be done
in the quickest possible time to qualify for a place on the High
Score (well Low Time) table. A collision with a grey block results
in game over. The blocks are layed out randomly (so there is little
chance of the same game being played twice) aswell as a random start
position of the red ball (however the start direction is NOT random
- the ball always starts travelling right).

Game Options Screen:

-Rebound Arena has several options to enable beginners to practice the
game with more than one life and more or less blocks in the arena. You
can alter the ammount of Blocks by move the highlighted text (using 'K'
and 'M' over the 'Number of Blocks' option and pressing '' or

-Similarly, the same technique changes the ammount of lives given on the
'Number of Lives' option.

-Instructions can be brought up in the game by selecting 'Instructions'
from the main menu with the SPACE bar.

-Music and Sound FX can be toggled from the menu to select the sound
during the game.

-High Scores can be viewed with the High Score option believe it or not.

-Credits and Exit to Workbench/AmigaDOS options are also available aswell
as, of course, Start Game.

N.B. Games are only timed if 30 Blocks are selected and 1 life is selected.
When both these factors are true, timed games are eligable for the
High score table. All other combinations of these options are used for
practice only. The mode the game is in is shown flashing at the bottom
of the screen. The timed mode can be quickly selected by moving over
the 'Number of lives' option or the 'Number of Blocks' option and
pressing sPACE
Technical Info / Requirements:

This game was created on an Amiga 1200 with 6 megs of Ram, Blizzard 1230
IV with 420 Meg Hard Disk, ATAPI Quad-Speed CD-ROM, 2xFloppy drives and
an Amstrad Colour Monitor.

Author:
Aaron McDonald

Credits:

CODE: Aaron McDonald

GFX: A. & Eiden McDonald

Sound: A. McDonald (Again?)

Music: Various anon authors - mods found on various CD's, I thank
them all for their mods - email me to include your names
in the credits in furure updates of Rebound.







Tags:
Arkanoid
Breakout
pong
bluster
bricks
breaking
ball
crillion
arcade
3D Breakout
brick buster
ball and paddle
block breaker
arkanoid collection
breakout clones
Breakout variants
Arkanoid series
paddle games
Arcanoid



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