Backup Generators! Rimworld Mod Showcase

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Published on ● Video Link: https://www.youtube.com/watch?v=vohhQ4PEtLA



RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 7:48
5,470 views
158


Generators in Rimworld! This is an awesome mod that adds generators in the game. The difference between a generator and a default power source is that the generator is only active when it detects that your power is low. It activates at a custom amount set in a mod menu.

'Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted. Updated for B18 and configuration added!

REQUIREMENT: HugsLib

Features
* Generators start producing power when connected reserves are critically low (less than or = 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on
* Brand new art! Uranium version! Thanks, Xsile!
* Configurable low and high reserve values in mod settings. Thanks, Herbiems89!

Specifics
* Each generator type should appear in the Power category when the research requirements are fulfilled (see: Change Log)
* Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators

Wood:
* 1200W
* 75 capacity
* 5 days active
* 2 quadrums 7 days idle
* MultiAnalyzer to unlock
* 150 Steel, 6 Component to build

Chemfuel:
* 2100W
* 75 capacity
* 7 1/2 days active
* 1 year 2 quadrums idle
* MultiAnalyzer and Refining to unlock
* 200 Steel, 8 Component to build

Uranium:
* 4000W
* 1 capacity
* 10 days active
* 2 years idle
* MultiAnalyzer and ShipReactor to unlock
* 250 Plasteel, 10 Component, 10 Uranium to build'


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Mod Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1340516870







Tags:
Barky
Rimworld Alpha 18
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alpha 18
barky rimworld
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rimworld backup generators



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