Baldur's Gate 3 ep 122 - Superpowered Astral Monks pt 2
(Tactician.) Pressing onward to help the Dream Visitor, the party finds out the Dream Visitor is one of them thar dirty stinkin Mindflayers! Shock! Surprise! Revelation! (I didn't trust the Dream Visitor's motives, but I actually didn't see this coming, but it's not like I'd developed any personal investment in that character so it doesn't really matter.) We decide to help instead of killing the Mindflayer because it seems like the most advantageous thing to do, although in hindsight, I wish I'd decided differently, because I decided against using the tadpole specimens early on. (But then I probably would have had to fight the monks _and_ a mindflayer.) But anyway, the Dream visitor is surrounded by four more superpowered githyanki monks and this time, we can't just shove them off an edge for cheap kills, so it's a fight to the death. Their deaths, thankfully, despite their superpowers. Luckily a Mindflayer ally is quite an advantage. Still, Tavi dies in the fight, but the Dream Visitor revivifies her so the followup conversation can happen. The Dream Visitor tells a sad(?) story of being a former adventurer who was turned into a Mindflayer, and upon finding the Artefect (which is _really_ called the Astral Prism, even though it looks nothing like a prism), yada yada yada, something something something, I didn't and still don't really follow, now they're a renegade Mindflayer called the Emperor, and their job is to keep Prince Orpheus imprisoned in the Astral Plane. (Prince Orpheus is an outlaw githyanki in opposition to Queen Vlaakith.) Somehow all of that plot word salad allows the Astral Prism to keep the Absolute from controlling the mindflayer tadpoles in the party's heads, and we finally understand why we haven't become thralls to the Absolute like everyone else. Furthermore, the Emperor formerly known as the Dream Visitor explains that we can _evolve_ into mindflayers, without actually becoming mindflayers, and Tavi balks at the idea, since we've been trying to avoid that the whole game. It's all very confusing, quite frankly, but in the end, the party ends up back in camp, with an Evolved Mindflayer Tadpole anyone in the party can use to _evolve_ into ... something? Something that's not in any way mechanically explained or even hinted at, but some unspecified powers will supposedly be gained to fight future fights. Tavi approaches Gale about evolving, but he seems hesitant if Tavi herself won't do it. As per usual, there's not enough information to make a tactical decision about evolving, without trying it out and reloading later if we don't like it. _Scorecard: Level=8, Camps=43, Trysts=3, Bites=8, Gale=3, Murders=1; Tactician **Revivifies+1=21**, Resurrections=8, Reloads=52 (for Bug=5, Redo=9, TPK=24, Scum=13)._
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