Banjo-Kazooie (360) 100% playthrough – Part 1: Trouble is brewing

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Published on ● Video Link: https://www.youtube.com/watch?v=P6n9RekZurU



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Let's Play
Duration: 2:21:51
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1


Part 1 of my first playthrough series of Banjo-Kazooie on Xbox 360. Given the nature and purpose of this game, I chose to acquire 100% status so that I could experience it as thoroughly as possible. No audio commentary. Full and uncut to give a feeling of a live experience. The videos in this series are like a longplay, but not in one single video. The series is done in separate parts because a single video would be too long/large for me, and YouTube limits the features of videos after a certain length.

As a reference, I recorded this video at 1080p 30fps at the highest quality setting my Elgato Game Capture HD hardware could supply. The Xbox 360 version of Banjo-Kazooie functions natively at 30 frames per second, which is why I didn’t choose to record at 60 frames per second.

I want to thank my friend Groudon199 for letting me borrow his Xbox 360 and some games; because of that, I was able to play Banjo-Kazooie for the first time. I never owned a Nintendo 64 or Xbox 360, so I never really had a chance to play any version of Banjo-Kazooie. My focus here was to play through the entire game and beat it while exploring as much of the game as possible. I take my time and collect all of the game’s collectibles, see how the game functions, complete all worlds, do as much as possible inside each world, interact with the game’s characters, find cool exploits/glitches, etc. I’ve written the timestamps for important parts of the video down, which denote key events in the story or specific objectives being completed. Note that you will miss a lot of interesting content by solely using the timestamps to navigate through the video.

DEFINITION OF 100% (SPOILERS): The criteria I use for 100% completion is to do everything in the game, except get all Mumbo Tokens and solve the Stop ‘n’ Swop secret story quest; the popular speedrunning rules for the 100% category don’t require every Mumbo Token to be collected, and many non-speedrunners feel that way too. I normally require every single thing in a video game to be obtained/done to say that the game is 100% complete, but I unfortunately ran out of time to accomplish this goal because I had to return my friend’s console on the day I finished playing this game. As such, I feel that this compromise was acceptable because I don’t know when I can play Banjo-Kazooie again. In addition, the Stop ‘n’ Swop missions can be beaten on the Xbox 360 version, but the player must have Banjo-Kazooie: Nuts & Bolts to do that. That game was not on my friend’s system, so I wasn’t able to beat any of the missions.

My thoughts on Banjo-Kazooie through Part 1: I travel through Mumbo’s Mountain and Treasure Trove Cove. This is a fun game so far. It looks like and reminds me a lot of Super Mario 64, but it has different gameplay attributes and story elements that make it a new experience for this type of game genre. The story reminds me of Snow White and the Seven Dwarves and The Wizard of Oz. The music is nice, and the controls seem good, although the camera system is a little weird. Its mapping of the left and right movement using the right control stick doesn’t seem to be what many games use. Most games use a reverse mapping of what this game uses, and you can’t seem to set it to that. The underwater controls are also a little restrictive. The two main characters are funky, and I want to see the next part of the storyline.

For your viewing convenience, here are timestamps for key points in Part 1 of my Banjo-Kazooie 100% playthrough:

Introduction: 0:00
Spiral Mountain: 6:36
Mumbo’s Mountain: 26:55
Start of small break: 1:01:14
End of small break: 1:09:33
Treasure Trove Cove: 01:35:48




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Tags:
Banjo-Kazooie
100% playthrough
longplay
part 1
first
uncut
HD
Xbox 360
Nintendo 64
Mumbo's Mountain
Treasure Trove Cove



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