Banjo-Kazooie Playthrough 12: The Final Battle

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With Tooty rescued, Banjo and Kazooie have one more thing left to do, and that is to take on Gruntilda, the evil witch herself. She is at the very top of the tower, and Banjo will need all he can if he wants to stop Gruntilda in the final battle.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

With Grunty's Furnace Fun completed, it is time to advance further, and the next room has another Yellow Warp Cauldron, so there's your shortcut if you want to go back and prepare, and a Note Door which requires 810 Notes. There is a picture frame which requires 25 Jiggies, and the room next to is is the same room from the Game Over scene, and if you are wondering, if you go into Save & Quit, the scene does not play, this is because we have rescued Tooty, and I did show the Game Over scene in the first part of the playthrough. The next room has Dingpot, first time we see him since the opening cutscene, and there are a bunch of Note Doors, 828 for the Giant Blue Egg, 846 for the Giant Red Feather, 864 for the Giant Gold Feather, and 882 to access Red Honeycomb Pieces, which requires 4 Jiggies, leaving only 2 remaining, and enter Dingpot if you are ready, and he will send Banjo and Kazooie to the rooftop.
At the top of the tower, it is time to begin the final battle with Gruntilda, and that is some really cool final boss music. Gruntilda starts off by swooping down on her broomstick, and she will suddenly stop, leaving her open to attack, repeat this enough time to move to the next phase, and Gruntilda can fire an attack which you cannot dodge, so the only way to protect yourself from the attack is to use Wonderwing.
The next phase has Gruntilda shooting fireballs outside the tower walls, shoot eggs at her, this can be tricky, while you can use the walls to hide from the fireballs, and when you hit her with three eggs, she moves to another part of the tower, repeat this and time for the next phase.
In that phase, Bottles lends the Flight Pad to you, and you have to use Beak Bomb to smash into Gruntilda, this one can be tricky as Gruntilda is usually moving around, and after hitting her enough times, she puts up a force field.
With no way to damage Gruntilda, the Jinjos come to aid, and you have to fire eggs into the holes of the statues to have the Jinjos come out and attack, and do note that Gruntilda will be firing magic attacks repeatedly. After the fourth Jinjo, a large statue of the Jinjonator appears, and this one has you firing eggs into all four holes in the statue, and this can get really hard when Gruntilda is attacking non-stop, but she does pause after firing the spell that homes in on you.
After awakening the Jinjonator, Gruntilda is done, and we then get the ending of the game, as well as the credits, which displays various characters from Banjo-Kazooie, including some enemies, and then Mumbo comes and tells Banjo about some secrets, and the sequel of the game, Banjo-Tooie, don't know if we will ever see that come to Nintendo 64: Nintendo Switch Online at some point.
As for my thoughts about this game, Nintendo 64: Nintendo Switch Online was the first time I had ever played Banjo-Kazooie, I have heard of it back in the day, I knew about Banjo because he was in Diddy Kong Racing, and I know it was a popular game, back when Rare used to be owned by Nintendo, and when I did the first part, it was originally a preview video for this game on Nintendo 64: Nintendo Switch Online, and then after some time, I played through the game in my own time, and after completing the game, it was then that I decided to do a YouTube playthrough for Banjo-Kazooie, as I found it to be really good when playing through the game in my own time, who knows when we will see Banjo-Tooie come to Nintendo Switch Online, or any other Nintendo 64 game developed by Rare.







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