Basics in Blueprints | UE Dev Log 2

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Published on ● Video Link: https://www.youtube.com/watch?v=0oRQFJLC3CU



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UE 5 is the largest software I've ever experienced.

Coding game assets myself is really putting into perspective how much work you need to put in if you want to make a functional version of even the most basic of things like an inventory system.

The more I learn, the more I'm discovering just how important the optimization aspect is when making any asset class.







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Goglr
Unreal engine 5
DevLogs
Game design