Basics of Baking and PBR texturing in MARI

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Published on ● Video Link: https://www.youtube.com/watch?v=7JZR9NJoR8o



Duration: 1:35:57
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Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO's built-in render engine and shader system presents extraordinarily useful workflows. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/







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modo
gamesjam
gamedev
indie games
AAA
software
game design
modeling
mari
texture