Batman: Arkham Knight Mission 14 - Assault On Panessa Studios

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MISSION 14 - Assault On Panessa Studios

Objective: Return to Oracle's Clock Tower to review the Batwing scans for the Cloudburst device

Now that Founder's Island is accessible, it's time to leave it behind. Glide your way across the bridge/ water or burn rubber along the streets back to Bleake Island and the Clock Tower. Clamber to the top of it and drop down through the concealed entrance. Inside perform the usual eye scan and when it appears, interact with the Batcomputer to check the scan logs for the Batwing. Annnd all hell breaks loose.

Henry Adams will contact you from the studio with some bad news. Apparently Harley Quinn has gained access somehow and is attempting to release the infected inside. Looks like things are about to get busy.

Main Objective: Stop Harley Quinn from taking the Joker infected

And once again it's back to Panessa Studios. When you get close to the roof, you'll see it's lousy with Harley's goons. There are eight or so of them, two armed with knives. So keep that in mind when you engage them. As long as you are quick enough, they shouldn't be able to rearm and make things harder. Once the roof is clear, try the VIP door to trigger a brief scene.

Hmm, looks like this isn't going to be as easy as we thought. Since Harley's changed the voice keys, you'll need to use the Voice Synthesizer you picked up earlier. When the voice sample loads, you'll need to adjust the pitch (RS) and modulation (LS) to make the sample sound like Harley.

The bar on the left needs to be just shy of the top, while the bar on the bottom needs to be about a quarter of the way along from the left. Once the voice sounds correct, press X/ Square to verify it. Now you have a way to get past those pesky voice locks. Hold LT and use the RS to aim your new toy at the voice lock and press RT to "fire" Harley's voice at it.

After the scene and arrival of yet more of Harley's troops, you will be overlooking them from above. Use this position to check out their positions. The area is quite open, and all eleven enemies will be armed with some type of gun. The biggest threat here are the three mini-gunners. The first should be alone at the base of the tower, easy prey. The other two, not so much. Protected as they are by dual sentry turrets.

Get rid of the lone mini-gunner and then work your way through the enemies that arrive to examine his unconscious form. Leave the three directly in front of the entrance for last, as you'll want to use your voice synthesizer and/ or hacking device to deal with that huddle. Once all the wandering armed goons are disposed of, get in to a vantage point above the group in front of the entrance.

The simplest way is to simply use the synthesizer to send one of them away (for example to check the generator) and pounce on him when he does. When the other two move away from the sentry guns to check on their comrade, you can drop a smoke pellet and quickly bring them down. Now use your hacking tool or simply drop down behind the sentry gun and quickly destroy it before grappling away and repeating the process.

Now that the rooftop has been clear for a second time, you can finally head through the VIP door. Walk inside and start the lift on it's way downwards. Hmm, isn't this lift going a bit fast. Turn around to trigger a little scene that might bring back memories for those who played the first Arkham game. When the lift coasts to a stop, you'll be facing a goon with a new type of weapon. The goon will be holding a shield.

Despite it's rather comical appearance, it can be annoying to face. You will need to use your stun attack (B/ Circle) quickly followed by double tapping A/ X to flip over the shield and take out the goon. It may take a few tries but it is worth remembering as they are difficult to dispose of with other methods. Shielded goons also have the ability to perform a shield bash attack, just to make them more of a pain.

Use your voice synthesizer to open the voice lock next to the metal bars to waltz into a punch up with 14 unarmed goons. The good news is that Robin will be on hand to help you out with team takedowns. Remember the technique against shields, as one of the enemies here will have one. Dance and flip your way through the enemies as the dynamic duo to bring the thugs sudden sweet oblivion.

After the fight is over, you'll interrogate one of Harley's men to no avail. Watch the scene play out afterwards to see just how bad things have gotten. The Joker infected have spread themselves throughout the building, each one taking a corner of the area.

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Batman: Arkham Knight (Video Game)
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