Batman: Arkham Knight Mods - Grayson's Robin in "GCPD Lockdown" (Mesh-Swapping)
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Hello, guys!
So... Do you guys remember that I did an "Oracle in "A Matter of Family" video, because Batgirl would become Oracle someday, and for so would be nice to what that? So... If we can promote a FUTURE version, why not an OLDER one? So, this here is all about ROBIN. But not ANY Robin. DICK GRAYSON'S ROBIN, in his NEW 52 suit, performing the story of "GCPD Lockdown", against the Penguin!
The link and explanations to download the mod will be right next!
Again, I would like to thank all you guys very, very much! You are INCREDIBLE, and I owe a lot to you guys, okay? Seriously. You are DA BOMB. Thank you for all the help you all have been offering to me so far!
See ya,
Heitor Fraga
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To play as NEW 52 DICK GRAYSON'S ROBIN, all you have to do is copy the following command lines - without the "" - and replace the ones in your file "console.txt" for these here!
"
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'Batman_Cape_BM3_V2_Mesh.Mesh.Batman_BM3_V2_Skin_Cape'
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'DLC_Robin_DickGrayson52_Mesh.Mesh.DLC_Robin_DickGrayson52_Skin'
set RAddContentPlayerCharacterMesh BodyMesh None
"
Just enter "GCPD Lockdown". When it begins, restart it and press the "console.txt" input repeatdly right after, before the loading screen appears, and just stop when the game starts.
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THE MOD ITSELF:
http://www.mediafire.com/download/mg0gddikt827tp6/Mesh+Swapping.rar
I’ve reuploaded the original file from Tchi6, here, but the file is from him!
This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can activate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line:
.Bindings=(Name="INSERTYOURKEYHERE", Command="exec console.txt")
Of course, replace INSERTYOUKEYHERE for the key in fact. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before activate it. You can do that on Character View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? Also, press the input for "console.txt" while looking at it. That will make the game save the meshes you want and will help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your character, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batman's skills, the character in use must be BATMAN when you perform the mod activation!
Always worth of remembering: back-up all your save-games and personal data!
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The greatest of all the thanks to “Tchi6”, the great genius behind the amazing mesh-swapping platform! The guy is awesome, and deserve credits! Thanks, dude! You’re the best!
Game Batman: Arkham Knight, desenvolved by Rocksteady Studios and published by Warner Bros. Interactive Entertainment from Sony's PS4, and Microsoft's XBOX One and PC. Release date is June 23, 2015.
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