Batman Returns (Master System) Speedrun in 1:33:550 [former WR]
Played and recorded on Kega Fusion 3.64 emulator, frame counted with Virtual Dub 1.10.4 (thanks to fellow Shinobi runner Papapanoyo). Played on March 12th 2019. by me - obiiwan.
It was a World record from March 12th 2019. until July 30th 2021.
The run is about to begin at 0:25.
Timing starts: first frame when the Batman is visible
Timing ends: when the player loses control over Batman after the final boss fight.
Submitted to www.speedrun.com
This game feels like somebody continued to work on a scrapped beta of the Game Gear version that was scrapped for a reason.
Where is my Batmobile, where is my Batboat?
What kind of a superhero has to rely on weapons found on the streets instead of carrying his best guns with him at all times?
Where is Selina? Don't tell me that I have to endure this crappy game design and learn all these silly speedrun shenenigans without even getting a chance to impress a girl?
So much slowdown, am I in the Matrix? I don't remember anyone offering me red and blue pills...
Why is there a landing animation with grandpa recovery in this version? Is this Alfred behind the mask while Bruce is having a day off? So many questions.... AVGN, please help!
Well, enough rant.. This run was really awesome, took me a while to get a sub 1:34.
Most notable tricks during the run: wrong warp and "ninja rope canceling" that helps a lot because it cancels the grandpa landing lag.
Run explained, with very helpful tips (not mine, I guess the author is AdamAK): http://speeddemosarchive.com/BatmanReturnsSMS.html
Game Gear version is the best, please don't play this and go play the GG version.
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