Battle Cross (Intro)
Bout presents: Battle Cross (Intro)
Battle Cross (バトルクロス) is an action racing and an exhilarating racing video game released for the Super Nintendo Entertainment System (SNES) in 1994. Developed by A-Max and published by Imagineer, Battle Cross combines the fast-paced action of high- speed motorcycle racing with intense vehicular combat, creating a thrilling and immersive gameplay experience. It was released exclusively in Japan in 1994 for the Super Famicom.
A competitive racing game with a single-screen top-down perspective similar to RC Pro Am. The game exhibits a comedic element, with racers often encountering unusual objects on the course and comical cutscenes during the intro and post-race celebrations. Rather than motorcycles, the racers use a type of hoverbike that allows them to jump and turn around on the course more effectively. The game supports up to five players and uses a password system for progress.
Set in a futuristic world, Battle Cross takes players to various tracks across different locations, each with its own unique challenges and hazards. The game features a wide range of characters, each with their own distinct motorcycles and abilities, adding depth and diversity to the gameplay.
The core gameplay of Battle Cross revolves around competing in intense races against multiple opponents—where speed, skill, and strategy are crucial. Players must navigate through treacherous tracks filled with obstacles, jumps, and sharp turns, all while fending off attacks from rival racers. The combat aspect of the game is a standout feature, as players can engage in fierce battles by utilizing an array of weapons and power-ups scattered throughout the tracks. These weapons include missiles, bombs, and shields, enabling players to gain the upper hand and thwart their opponents' progress.
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Release: December 9, 1994
Platforms: Super Nintendo Entertainment System, Super Famicom
Developer: A-Max
Publisher: Imagineer Co., Ltd.
Producer: Kazunori Inoue
Director: Masayoshi Yamane
Executive Producer: Tatsuo Nomura
Programmers: Hiroshi Fujita, Yoshinobu Sakaguchi, Katsuhiro Sudo
Game Design: Yoshihisa Nagata
Character Design: Toshihiko Uesugi
Product Management: Hiroyasu Machiguchi
Composers: Kazuo Sawa, Yumiko Kawabe
Rating: Everyone (ESRB)
Game Modes: Single Player, Multiplayer
Genres: Action, Driving, Racing, Vehicular Combat, Motorsports
Super Nintendo Entertainment System, Super Famicom
Battle Cross for the Super Nintendo Entertainment System received mixed to positive reviews from critics upon its release in 1994. The game's unique blend of racing and combat elements garnered attention, but it also faced some criticism for certain aspects of its gameplay.
Critics generally praised Battle Cross for its innovative combination of racing and combat mechanics. The vehicular combat aspect was seen as a refreshing addition to the racing genre, adding an extra layer of excitement and strategy to the gameplay. The ability to engage in intense battles and utilize various weapons and power-ups was often highlighted as a standout feature, providing an adrenaline-fueled experience for players.
The game's graphics were generally well-received, with critics noting the vibrant visuals and detailed environments. The futuristic setting was praised for its immersive atmosphere, and the variety of tracks added to the overall appeal.
On the downside, some reviewers pointed out certain flaws in Battle Cross. The controls were occasionally cited as a weak point, with complaints about responsiveness and precision. The handling of the motorcycles was sometimes considered less than optimal, leading to frustrations during races and combat sequences.
Another common criticism centered around the game's difficulty. Battle Cross was considered challenging, with some tracks and opponents posing significant hurdles for players. While this could be seen as a positive aspect for those seeking a demanding gameplay experience, it also resulted in moments of frustration for less experienced players.
Despite these criticisms, Battle Cross managed to find an audience and garnered a dedicated following over the years. The game's unique concept and enjoyable multiplayer mode were often highlighted as reasons for its lasting appeal. Its innovative combination of racing and combat mechanics, along with its vibrant visuals and engaging multiplayer mode, were lauded. However, certain issues with controls and difficulty hindered the overall experience for some players.
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