Battlefield 1's Newest Game Mode: Frontlines and Exclusive Gameplay

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This video is "Sponsored by EA," which covered travel and lodging costs.

Battlefield 1’s new DLC “They Shall Not Pass” includes a new game mode called Frontlines, and it’s best described as a refreshing mixture between Conquest and Rush.

The challenges in Frontlines are two-fold. For the first phase of combat, players engage in a tug-of-war struggle over objectives, similar to conquest. Only one objective is active at once, and if a team secures the objective, they move closer to the enemy’s base. If a team can’t hold the objective, they must retreat to an objective closer to their base. There’s a slight delay before new objectives become active, to give defenders a bit of time to dig in.

Once a team has taken all three objectives, the second phase of the battle begins. The leading team takes on the role of the attackers in rush, while the losing team tries to hold the line and protect their telegraph stations. If the attackers destroy both telegraph stations, the game ends and they are victorious.

However, if the defenders successfully protect their telegraph stations and the attackers run out of tickets, the game reverts back to the tug-of-war phase and they can again turn the tide.

As a game mode, Frontlines is capped at 40 minutes.

While I was at EA in California, we got some hands-on experience with Frontlines, and I’d say it’s likely to become one of my favorite game modes in Battlefield 1’s new DLC.

I’m primarily an assault player, who’s constantly chasing after objectives. I love conquest as a game mode since it’s focused on area domination. I do enjoy rush, but it can be a little grating from time to time. Since I constantly push to plant on telegraph stations, I die quite often playing Rush in Battlefield 1. Many other players don’t want to risk enemy fire to plant on objectives, so it often becomes a frustrating stalemate.

With Frontlines, it brings the best of both game modes together and keeps things fresh. While playing the game mode, I didn’t mind somewhat grinding for those telegraph stations after enjoying a unique take on Conquest.

I also want to mention Frontlines takes the fighting to areas of maps that don’t normally see a lot of action or are out of bounds in other game modes, similar to operations. This also helps keep the experience fresh, by exploring areas of the new maps you otherwise wouldn’t stumble upon.

Overall, playing Frontlines was probably the most fun I had at the capture event at EA. We also got to play Frontlines on the new Rupture map, and while Frontlines on Fort de Vaux was entirely infantry-focused, the match on Rupture actually brought tanks to the battlefield. There was no sign of enemy aircraft, so it was nice to keep my eyes on the ground the game.

More details on the new They Shall Not Pass DLC:
https://www.battlefield.com/games/battlefield-1/they-shall-not-pass

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Intro/Outro music by Ian Alex Mac: http://freemusicarchive.org/music/Ian_Alex_Mac/




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