Battlefield 3 - CO-OP Multiplayer: Exfiltration \ Xbox One X BF3 BC Campaign Playthrough
Infiltrate a building stealthily and extract the HVT under heavy fire. Thermal scopes are available on the default weapons. Shooting the security cameras and making stealth kills (or simultaneous firearms takedowns) will allow you to enter without alarms.
Stealth Parameters
Performing the following actions will maintain your stealth entry into the target building:
Suppressed weapons only
Simultaneous takedown of enemies in sight/hearing of one another
Avoid detection by closed-circuit TVs/cameras system
While you can complete the mission if the alarm is sounded, you will not meet the requirement for Ninjas.
Enemy Encounters
For enemy encounters before you reach the HVT, you will do well to use the silenced handgun(s) to double screw**** the enemy hostiles in a tandem takedown. Decide which target you and your partner will take (e.g., left or right), aim at a target and signal that you are ready (e.g., say 'Ready'), and do a countdown (e.g., 3, 2, 1) and fire.
You may need a few rounds (say 4 to 6) to completely down an enemy if you are aiming at the body (e.g., all PLR fighters wear body armor, unlike traditional insurgents). Don't worry about ammunition, as there is more than enough bullets for this short infiltration section. Note that all enemy encounters are pre-staged, but may enjoy a small degree of randomness if you are slow to get to a certain spot.
Closed Circuit Cameras
There are approximately six cameras that will alert the jerks near the HVT, despoiling your condition for Ninjas. To get to the HVT, you will need to destroy the cameras before they detect you.
Camera 1 of 6
The first camera is encountered right after the first two pairs of enemies. It will be in the corner just above the door you take to exit; in fact, one of your "moran" characters will make mention of the closed-circuit system as you approach. A single bullet should take out the camera.
Camera 2 of 6
The second and third cameras are in the winding hallway with the metal fencing on both sides. Check the ceiling corners at each turn -- there are two cameras in this section.
Camera 3 of 6
The third camera is in the winding hallway with the metal fencing on both sides, on the turn right after the second camera. Check the ceiling corners at each turn and give the leading player a lot of room to manuever in case he needs to back-up to hide.
Camera 4 of 6
The fourth and fifth cameras are on the stairs going upstairs to the HVT's floor. Take out the cameras and the enemy guards carefully, as missing and alerting the other will bring about an alarm.
Camera 5 of 6
The fifth camera is on the stairs going upstairs to the HVT's floor, on the last turn before you reach the top. Take out the cameras and the enemy guards in tandem, as leaving one around when the other is destroyed will sound an alarm.
Camera 6 of 6
This final camera is down the hall past the HVT's room. Shoot it before approaching and breaching the hostage's door, or you will get a shotgun surprise.
Escape
You escape the PLR pursuit by using the scoped weapons to take down the enemy snipers on the rooftops, etc. Stock up on the ammo box before moving on, and be sure to have the SVD Dragunov so you can do some long distance sniping when needed. One player will have the weapon, but the second player will need to manually take the replacement SVD by the ammo box.
Construction Yard
Defend the HMVs at the construction yard. Take out the enemies in the building, but watch the sides. If you make it a point to stack and cover the yard from the corner of the contruction crane, you will be able to see enemies pour into the street, as well as have enough of a field of fire to down entrenched enemies.
Demolish the Gate
After the gunride, the C4 needed to destroy the roadblock is with the ammo crate that's right next to aforementioned roadblock. It would be good insurance to place mines or at least cover the market stalls to the convoy's right, as enemies spawn once a player takes the C4 charges. Destroy the gate (deploy and detonate) using C4 charges, and motor back to the HMVs to get out.
Hold Until Relieved
The whole convoy will hole up in a small room opposite the plaza.
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