Battlefield: Bad Company (2008) Kill Count
All kills and target terminations made in a casual run through the main campaign, this includes side quests that unlock progression and all player activated cutscenes where the main protagonist destroys a target or gets a kill. The kill counter will go up on each target that has been terminated, such as enemies (humanoid/droid/turrets/aliens etc) and for each target destroyed such as demolition bombs placed on tanks/buildings/gates etc as they always look fantastic. If a vehicle is destroyed, it will count as one kill unless you can see the enemies within the vehicle, then they will all be counted.
For your entertainment, not meant to be accurate or 100%; I hope you enjoy!
ABOUT THIS GAME
Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers behind enemy lines as part of a squad of four soldiers, risking it all to go AWOL on a personal quest. Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads you far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn't enough. The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the Battlefield series' multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. You have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected Battlefield-style ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces you, your teammates, and enemies to react accordingly. The game also features the all-new, objective based multiplayer game mode Gold Rush, supporting 24 players online. Play as attackers and defenders and make full use of the tactical destruction as well as the unique vehicle experience of Battlefield: Bad Company. Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE's bleeding-edge Frostbite game engine, delivering unrivalled graphics, effects and gameplay.
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Gameplay: Recorded using OBS on M1 MacBook Pro
Thumbnail Art: Adobe Photoshop & Game Wallpaper Art
Video created using Premiere Pro, After Effects & Filmora X
Intro/outro created using After Effects
Kill sound created using FL Studio
End Music: HL2 OST - Koan https://spoti.fi/2AWn3YZ
Tags; #killcount #carnagecount #bodycount no commentary, carnage count, satisfying kill montage.
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