Battletoads (NES) - "Acing" the Turbo Tunnel... - Saturday Afternoon Gaming
"The Turbo Tunnel is easy" -- RIP Me, 2018
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Battletoads
from https://en.wikipedia.org/wiki/Battletoads_(video_game)
Battletoads is a beat 'em up/platform video game developed by Rare and published by Tradewest. It is the first installment of the Battletoads series and was originally released on 1 June 1991 for the Nintendo Entertainment System. It was subsequently ported to the Mega Drive, Game Gear and Amiga CD32, and released with some changes for the Game Boy in 1993 in the form of Battletoads in Ragnarok's World. In the game, three space humanoid toad warriors form a group known as the Battletoads. Two of the Battletoads, Rash and Zitz, embark on a mission to defeat the evil Dark Queen on her planet and rescue their kidnapped friends: Pimple, the third member of the Battletoads, and Princess Angelica.
The game was developed in response to the interest in the Teenage Mutant Ninja Turtles franchise. It received mostly positive reviews upon release, with critics praising the graphics and variations of gameplay; however, many critics were divided over the difficulty. It won six awards from the 1991 Nintendo Power Awards, and has since been renowned as one of the most difficult video games ever created. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
The game was developed by Rare and published by Tradewest. Rare founders Tim and Chris Stamper created the series in response to the Teenage Mutant Ninja Turtles craze of the early 1990s.[5] To create a contrast to the popular media franchise and other "beat 'em ups" of the time, Rare added extra mechanics in the game to help separate it from these genres, such as racing stages and climbing courses.[1] According to Rare artist Kev Bayliss, the characters of Battletoads were conceived in order to "produce merchandise" on a mass scale, in a similar vein to Tim Burton's Batman.[2]
The game underwent changes through early stages of development, and at one point was originally titled Amphibianz. Bayliss originally designed Battletoads as a Disney-themed video game, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.
Due to the extreme nature of the original NES Battletoads difficulty, almost all subsequent ports of the game went to varying measures to tone it down, in an attempt to make the game more accessible to casual players. This caused some of the more demanding levels to be modified, and some of them even removed altogether in certain versions of the game.
A few months after the initial North American release in June 1991 for the NES, Battletoads got a Japanese-localized release for the Famicom, getting distributed in Japan by NCS, opposed to Tradewest.[6] This release featured several gameplay tweaks, which resulted in a marginally easier experience.
Later, in 1992 it was ported to the Amiga home computers by Mindscape. On 13 July 1993 the game was released to Sega's Mega Drive and Game Gear by Arc System Works.[7] European CEO of Virgin Interactive Tim Chaney, purchased the rights for Battletoads from Tradewest after the game found popularity in the United States, and had planned a Master System release also in 1993, but it never materialised.[8][9] In 1994 Mindscape brought the game to the Amiga CD32 and had also planned ports for PC DOS and the Atari ST, but these were never released.[10][11] The Mega Drive version of Battletoads features toned down difficulty, as well as providing higher definition and more colourful graphics as opposed to the NES version.[3][12] The Game Gear port features downscaled graphics, also removing three levels and the two-player mode.[11]