de Blob (Wii) - Let's Play 1001 Games - Episode 293

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Game:
De Blob (2008)
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Let's Play
Duration: 1:01:48
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Blob power!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

De Blob
from https://en.wikipedia.org/wiki/De_Blob

De Blob is a 2008 platform-puzzle video game. The game has players explore and liberate an alien city from the evil, monochromatic INKT Corporation that has taken over the city and outlawed all color and fun from daily life. Playing as de Blob, players embark on a quest to re-animate the fictional place of Chroma City and free it from the INKT Corporation by splattering buildings, landmarks, and citizens with color.

De Blob was developed by Blue Tongue Entertainment for the Wii, while a cancelled version for the Nintendo DS was being developed by Helixe,[1] with both versions being published by THQ. The game was originally scheduled for a February 2008 release,[2] but it was delayed and then released on 22 September 2008 for the Wii.[3][4] An iOS adaption of the game was released on 8 July 2008.[5]

On 3 March 2017, THQ Nordic unveiled De Blob for Microsoft Windows, ported by BlitWorks. This game was a surprise announcement to debut in PAX East 2017.[6] On 25 October 2017, THQ Nordic announced the game would release for PlayStation 4 and for Xbox One on 14 November 2017.[7] A Nintendo Switch port will also be released in 2018.

de Blob was originally developed as a downloadable game for Microsoft Windows by eight students of Game Design & Development at the Utrecht School of the Arts and one student studying Game and Media Technology at Utrecht University, in the Netherlands. At the time of conception, sections of Utrecht were being rebuilt and the principal task in creating the game was to convey how the railroad station area of Utrecht would look in 10 years. It was primarily intended for short-duration play, keeping people entertained for at least a few minutes at a booth while learning about the city's future plans for the station.[10] The city of Utrecht adopted Blob, de Blob's protagonist, as its mascot.[2]

Two versions of the game were released as freeware in late June 2006 through the Utrecht School of the Arts website. There was a Dutch version, called "De Blob", and an English version, called "The Blob" ("de" is the Dutch cognate of "the"). It was created using the OGRE graphics engine, the FMOD audio engine and the Open Dynamics Engine for physics and collision detection. The developers also stated that they had used 3D Studio MAX for modelling en level design, Adobe Photoshop for textures, and Reason and Sound Forge for audio.[10] While the freeware version was referred to by its English name internationally, the Dutch name was adopted by THQ as its official title. It was further stylized without a capital letter to become "de Blob".[11]

THQ noticed the game and was very impressed with the team's work, and acquired the rights to the game. THQ handed over the game to Blue Tongue Entertainment and Helixe, with both companies developing their own versions for different consoles.[11]

Five members of the original team later formed Ronimo Games.




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