Battletoads Official Release Date Trailer | xbox 2020

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Battletoads is a beat 'em up/platform video game developed by Rare and published by Tradewest. It is the first installment of the Battletoads series and was originally released on 1 June 1991 for the Nintendo Entertainment System. It was subsequently ported to the Mega Drive and Game Gear in 1993, to the Amiga and Amiga CD32 in 1994 (despite the former having been developed in 1992), and released with some changes for the Game Boy in 1993 in the form of Battletoads in Ragnarok's World. In the game, three space humanoid toad warriors form a group known as the Battletoads. Two of the Battletoads, Rash and Zitz, embark on a mission to defeat the evil Dark Queen on her planet and rescue their kidnapped friends: Pimple, the third member of the Battletoads, and Princess Angelica.

The game was developed in response to the interest in the Teenage Mutant Ninja Turtles franchise. It received mostly positive reviews upon release, with critics praising the graphics and variations of gameplay; however, many critics were divided over the difficulty. It won six awards from the 1991 Nintendo Power Awards, and has since been renowned as one of the most difficult video games ever created. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
Contents

1 Gameplay
2 Plot
3 Development
4 Release

5 Reception 5.1 Awards

5.2 Difficulty
5.3 Legacy
6 References
7 External links

Gameplay

The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features.[1] While the levels of Battletoads vary greatly in gameplay style, the game is generally presented as a "beat'em up", in which players progress by defeating enemies while avoiding the hazards in the environment. The players can finish off enemies in varied ways, such as punching or kicking with an enlarged fist or boot, head-butting with huge ram horns or, in certain levels, transforming into a wrecking ball.[2]

Side-scrolling stages are generally presented as having an isometric perspective, while platforming stages that feature vertical progression are presented non-isometrically, which allows the player characters to crouch. Several levels in the game feature sections in the form of an obstacle course, where the players must dodge a series of obstacles with speed increasing as the level progresses.[3] Other types of level include two "tower climb" levels, a descent to a chasm while hanging from a rope, a level with underwater sections, a maze chase riding a unicycle-style vehicle, a platforming "snake maze", and a race level in which the players have to fall as quickly as possible through countless platforms to reach the bottom of a tower before an enemy does. Hidden in four of the levels are "mega warp" points, which, when reached, allow the players to automatically advance by two level







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