Bayonetta | ALL CHAPTERS Lumen witch (∞ Climax Pure platinum)

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Bayonetta
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Bayonetta (2009)
Duration: 4:14:53
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I know literally no one in the multiverse like space harrier part of the chapter 14 (Isla del sol) - so here are checkpoint right before Jeanne fight - https://www.mediafire.com/file/8uaxq8r13g6wgbf/data99/file
There were used a ton of mods.
If you want full mod pack (+Jubelius summon insted of Queen Sheba, that I forgot about) - https://www.mediafire.com/folder/1a64nwan6311b/Holynetta
Beware! If you have Durga or Odette eqipped you will see undless loading. Unequip them before installing. This is caused by pl0089 or et0063 (I still don't know + I didn't test et0062 only). During credits in Epilogue you have eqipped Durga by default, so you will also stuck at black screen (but music will still play. When it ends nothing will happen - confirmed!)
Nun holy effects and dragon heads for feet wicked weaves you can find on Nexus. Hands I found on InfernalWorks Discord. Creator of this 3 mods is AriaHope.
PS4 buttons, reshade mod (yes, I was using it as well) and enemy and ally Bayonetta are all from Nexus.
Joy's guns, sword and whip are on Gamebanana.
Where is wolf within from - I completely forgot.

About the run.
Here I use mostly Scarborough fair, but ocasionally switch to Shuraba. I also used whip in the beginning, but mostly for mod showcase.
Enraged Gracious and Glorious are dumb. No matter how much I tried, I couldn't find any opening. This is especially weird, considering they almost never dodge Shuraba PKP.
This is actually my first time fighting Jeanne (Cereza) the fair way. My oldest PP run (back in PS3 era) was all about spamming Pulley's butterlies and praying for victory, my relatively new runs are about cheesing her with Bracelet of time, and now I found this tactic. Actually, I start using it in Chapter 12 (3rd fight with her), but I noticed something in 2nd fight, but didn't know how to make it work. All you need to know about Jeanne - stay at some range, fully shoot 1 punch and block - around shooting your last bullet she probably will use heel slide or run at you with Shuraba attack. After block - PPKK delay Tetsuzanko. You need to catch timing for Tetsuzanko and she will never escape it, if you have enough mana. Her the most annoying attack is uppercut weave. Sometimes she uses it randomly with absolutely no cue to it, but in most cases she uses wicked weaves after dodge, so you just need to react to her dodge with your own.
I never liked Balder fight, but I didn't realise how easy it is. He is easy to hit with PKP or Tetsuzanko, then bullet climax.
This was my first ever time I didn't use pulley's butterly in turret section in chapter 15. Well, it was easy.
This time I didn't use macroses for mashing and turned out it is humanly possible to outmash Jeanne in clash. And it isn't very hard (at least it isn't when my legs were on table, so I had really solid grip of the controller).
Yet I used macros for space harrier section. You probably know I hate this arcade shooters, bullet hells and other things Hideki Kamiya thinks are fun.

















00:00:00 - Prologue
00:05:36 - Chapter 1
00:17:49 - Chapter 2
00:38:56 - Chapter 3
00:56:59 - Chapter 4
01:01:49 - Chapter 5
01:27:46 - Chapter 6
01:42:34 - Chapter 7
01:47:42 - Chapter 8
01:58:19 - Chapter 9
02:21:04 - Chapter 10
02:39:38 - Chapter 11
02:45:08 - Chapter 12
03:04:17 - Chapter 13
03:10:36 - Chapter 14
03:31:26 - Chapter 15
03:49:32 - Chapter 16
03:54:28 - Epilogue







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