
BeamNG - Car Crushing From A Cliff
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BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG. The game features soft-body physics, and was released into Steam Early Access for Microsoft Windows on 29 May 2015.
On 28 May 2012, BeamNG released a YouTube video titled "Revolutionary soft-body physics in CryEngine3".[1] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque.[2] BeamNG.drive relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running.
BeamNG's website, beamng.com, was opened on 8 May 2012, to begin rolling out news of their development of the simulator.
The game was placed on an open vote on Steam Greenlight on 12 February 2014. and was greenlit eight days later.
On 29 May 2015, the game was released to Steam Early Access.
On 15 June 2018, BeamNG announced a partnership with Camshaft Software, developer of the vehicle tycoon game Automation, where they offered a promotional sale on 13 July 2018 for both games. An update included the Automation Test Track environment, set in New Zealand (where Camshaft is based).
BeamNG.drive features six modes: Scenarios, which are missions that vary in complexity, difficulty, and goals; Campaign Mode, which is a collection of small scenarios pertaining to a specific theme; Free Roam Mode, where the player can drive (or crash) several different vehicles in an environment of choice; Time Trials, where the player selects the vehicle, the map, the course, and aims for the best time; Bus Routes, which puts the player behind the wheel of a bus, shuttling passengers along a specific route; and Light Runner mode, which is essentially a time trial, but in a setting reminiscent of Tron.
The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles
BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.
Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The game's engine constantly calculates physics equations and problems in real-time during gameplay.
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