Beavis and Butt-Head (Intro)
Bout presents: Beavis and Butt-Head (Intro)
Beavis and Butt-Head is an action-adventure video game released for the Super Nintendo Entertainment System (SNES) in 1994, based on the popular animated television series of the same name. Developed by Radical Entertainment and published by Viacom New Media, the game captures the irreverent humor and misadventures of the iconic duo as they navigate their way through various locations and encounters.
They say that if you get your picture taken doing cool things, you can get to see GWAR and stuff. But taking pictures of yourself playing a video game doesn't count, moron. Based on the successful cartoon 'Beavis and Butt-Head', the game is very faithful to the series. It game stars at the home of Beavis and Butt-Head - and from there you can choose to go to different locations like: Turbo mall 2000, the street, burger world, hospital, GWAR concert and more... your main goal is to find money to the GWAR concert.
In the game, players assume the roles of Beavis and Butt-Head, two dim-witted teenagers with an insatiable appetite for mischief. The objective is to guide them through multiple stages, each filled with distinct challenges and hazards, while staying true to the spirit of the TV show. The gameplay combines elements of platforming, puzzle-solving, and exploration.
The game faithfully recreates the distinctive visual style of the Beavis and Butt-Head series. The graphics feature vibrant, cartoonish environments that mirror the show's crude yet hilarious art style. Players will encounter familiar locations, such as the duo's hometown of Highland and iconic landmarks like the Turbo Mall 2000.
As Beavis and Butt-Head, players must interact with a variety of characters from the TV series, including their classmates, teachers, and other memorable personalities. Each character presents unique objectives and challenges that need to be overcome to progress further in the game. Humor is a key component of the gameplay experience, with dialogue and interactions capturing the show's satirical and offbeat nature.
Throughout the game, Beavis and Butt-Head engage in absurd and outrageous activities–including vandalizing their school, causing chaos at the local shopping mall, and even exploring a nuclear power plant. The gameplay incorporates a mix of platforming challenges, item collection, and puzzle-solving elements to keep players engaged and entertained.
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Release: November 1, 1994
Platforms: Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Sega Mega Drive, Game Gear, Game Boy
Developers: Radical Entertainment Inc., NuFX, Torus Games Pty. Ltd.,
Realtime Associates, Inc.
Publishers: Viacom New Media, GT Interactive Software Corp.
Art Direction: Jason Andersen
Programming: Kevin Shrapnell
Game Design: Jeff Fessler
Animation: Eric R. Cyr
Artwork: Ken Wong
Composers: Eric Swanson, Greg Turner, Marc Baril, Paul Wilkinson,
Matt Scott, Kurt Harland
Series: Beavis and Butt-Head
Rating: Teen (ESRB)
Game Modes: Single Player, co-op, Multiplayer (up to two players simultaneously)
Genres: Action, Adventure, Platform, Puzzle, Comedy, Shooter
Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Sega Mega Drive, Game Gear, Game Boy
The reception to the Beavis and Butt-Head SNES video game was mixed among critics at the time of its release. One aspect of the game that received praise was its faithful adaptation of the television series. Critics noted that the game successfully captured the show's irreverent humor and distinctive art style, creating an authentic Beavis and Butt-Head experience. The dialogue and interactions between the characters were highlighted as being true to the satirical and offbeat nature of the show, providing a sense of familiarity and nostalgia for fans.
The variety of gameplay mechanics was another aspect that garnered positive feedback. The game combined platforming challenges, puzzle-solving elements, and item collection, offering a diverse range of activities to keep players engaged. The inclusion of different locations and scenarios from the series, such as the school and the shopping mall, added to the overall enjoyment and immersion.
On the other hand, some critics expressed concerns regarding the controls of the game. It was noted that the controls could feel imprecise and occasionally led to frustrating moments, especially during more challenging sections. This aspect was seen as a drawback, as it hindered the overall gameplay experience and impacted the player's ability to fully enjoy and progress through the game.
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